fix notefield crashes when playing at a very high beat: fTrailingBeat

was eg. 500, fSongBeat was 0, and the "trail faster" logic overshot,
setting fTrailingBeat to negative values (eg. -1200)
This commit is contained in:
Glenn Maynard
2004-05-23 20:41:39 +00:00
parent 675422c93f
commit 4e4ff9185a
+8 -1
View File
@@ -537,7 +537,14 @@ void ScreenEdit::Update( float fDeltaTime )
m_fTrailingBeat += fMoveDelta;
if( fabsf(fDelta) > 10 )
m_fTrailingBeat += fDelta * fDeltaTime*5;
{
/* We're far off; move faster. Be sure to not overshoot. */
fMoveDelta = fDelta * fDeltaTime*5;
float fNewDelta = GAMESTATE->m_fSongBeat - m_fTrailingBeat;
if( fabsf(fMoveDelta) > fabsf(fNewDelta) )
fMoveDelta = fNewDelta;
m_fTrailingBeat += fMoveDelta;
}
}
m_NoteFieldEdit.Update( fDeltaTime );