don't template the blitter; it confuses vc6

This commit is contained in:
Glenn Maynard
2004-05-17 04:53:08 +00:00
parent 57b86a1b71
commit 4dd6c11c72
+15 -51
View File
@@ -705,41 +705,16 @@ void mySDL_BlitTransform( const SDL_Surface *src, SDL_Surface *dst,
}
}
/* Templated blitter. This has a couple advantages:
*
* The generic implementations will see the parameters at compile-time, and
* the compiler can elide them completely, giving a smaller loop.
*
* Also, we can enable and disable specializations simply by commenting out
* a blit function; if it's not there, it'll fall back on the generic version
* automatically.
*
* This is not yet intended for widespread use; it's currently only used in
* the RageDisplay Create/UpdateTexture functions. I wrote this because
* I'm tired of fighting with SDL's blit. This can replace the SDL blits
* completely after the release, but that'll take a lot of testing.
*
/*
* Simplified:
*
* No source alpha.
* Palette -> palette blits assume the palette is identical (no mapping).
* Color key removal controlled by a parameter, not a flag.
* No color key.
* No general blitting rects.
*/
struct blit_traits_true { enum { val = true }; };
struct blit_traits_false { enum { val = false }; };
enum { IDENTITY, DIFFERENT_RGBA, PAL_TO_RGBA };
struct blit_traits_identity { enum { convert = IDENTITY }; };
/* Nonidentical RGBA->RGBA; convert. */
struct blit_traits_rescale { enum { convert = DIFFERENT_RGBA }; };
/* PAL->RGBA; convert. */
struct blit_traits_depallete { enum { convert = PAL_TO_RGBA }; };
template<class blit_traits>
static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height );
template<>
static void blit<blit_traits_identity>( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
static void blit_same_type( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
{
const char *src = (const char *) src_surf->pixels;
const char *dst = (const char *) dst_surf->pixels;
@@ -777,8 +752,7 @@ static void blit<blit_traits_identity>( SDL_Surface *src_surf, const SDL_Surface
/* Rescaling blit with no ckey. This is used to update movies in
* D3D, so optimization is very important. */
template<>
static void blit<blit_traits_rescale>( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
static void blit_rgba_to_rgba( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
{
const char *src = (const char *) src_surf->pixels;
const char *dst = (const char *) dst_surf->pixels;
@@ -844,8 +818,7 @@ static void blit<blit_traits_rescale>( SDL_Surface *src_surf, const SDL_Surface
}
}
template<class blit_traits>
static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
static void blit_generic( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
{
const char *src = (const char *) src_surf->pixels;
const char *dst = (const char *) dst_surf->pixels;
@@ -861,22 +834,13 @@ static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width,
{
unsigned int pixel = decodepixel((Uint8 *) src, src_surf->format->BytesPerPixel);
if( blit_traits::convert )
{
Uint8 colors[4];
if( blit_traits::convert == (int) DIFFERENT_RGBA )
{
/* Convert pixel to the destination RGBA. */
mySDL_GetRGBAV(pixel, src_surf, colors);
} else if( blit_traits::convert == (int) PAL_TO_RGBA ) {
/* Convert pixel to the destination RGBA. */
colors[0] = src_surf->format->palette->colors[pixel].r;
colors[1] = src_surf->format->palette->colors[pixel].g;
colors[2] = src_surf->format->palette->colors[pixel].b;
colors[3] = src_surf->format->palette->colors[pixel].unused;
}
pixel = mySDL_SetRGBAV(dst_surf->format, colors);
}
Uint8 colors[4];
/* Convert pixel to the destination RGBA. */
colors[0] = src_surf->format->palette->colors[pixel].r;
colors[1] = src_surf->format->palette->colors[pixel].g;
colors[2] = src_surf->format->palette->colors[pixel].b;
colors[3] = src_surf->format->palette->colors[pixel].unused;
pixel = mySDL_SetRGBAV(dst_surf->format, colors);
/* Store it. */
encodepixel((Uint8 *) dst, dst_surf->format->BytesPerPixel, pixel);
@@ -917,19 +881,19 @@ void mySDL_BlitSurface(
src->format->Amask == dst->format->Amask )
{
/* RGBA->RGBA with the same format, or PAL->PAL. Simple copy. */
blit<blit_traits_identity>(src, dst, width, height);
blit_same_type(src, dst, width, height);
}
else if( src->format->BytesPerPixel != 1 && dst->format->BytesPerPixel != 1 )
{
/* RGBA->RGBA with different formats. */
blit<blit_traits_rescale>(src, dst, width, height);
blit_rgba_to_rgba(src, dst, width, height);
}
else if( src->format->BytesPerPixel == 1 && dst->format->BytesPerPixel != 1 )
{
/* PAL->RGBA. */
blit<blit_traits_depallete>(src, dst, width, height);
blit_generic(src, dst, width, height);
}
else
/* We don't do RGBA->PAL. */