don't template the blitter; it confuses vc6
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+15
-51
@@ -705,41 +705,16 @@ void mySDL_BlitTransform( const SDL_Surface *src, SDL_Surface *dst,
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}
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}
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/* Templated blitter. This has a couple advantages:
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*
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* The generic implementations will see the parameters at compile-time, and
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* the compiler can elide them completely, giving a smaller loop.
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*
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* Also, we can enable and disable specializations simply by commenting out
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* a blit function; if it's not there, it'll fall back on the generic version
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* automatically.
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*
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* This is not yet intended for widespread use; it's currently only used in
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* the RageDisplay Create/UpdateTexture functions. I wrote this because
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* I'm tired of fighting with SDL's blit. This can replace the SDL blits
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* completely after the release, but that'll take a lot of testing.
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*
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/*
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* Simplified:
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*
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* No source alpha.
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* Palette -> palette blits assume the palette is identical (no mapping).
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* Color key removal controlled by a parameter, not a flag.
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* No color key.
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* No general blitting rects.
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*/
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struct blit_traits_true { enum { val = true }; };
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struct blit_traits_false { enum { val = false }; };
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enum { IDENTITY, DIFFERENT_RGBA, PAL_TO_RGBA };
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struct blit_traits_identity { enum { convert = IDENTITY }; };
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/* Nonidentical RGBA->RGBA; convert. */
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struct blit_traits_rescale { enum { convert = DIFFERENT_RGBA }; };
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/* PAL->RGBA; convert. */
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struct blit_traits_depallete { enum { convert = PAL_TO_RGBA }; };
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template<class blit_traits>
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static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height );
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template<>
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static void blit<blit_traits_identity>( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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static void blit_same_type( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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{
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const char *src = (const char *) src_surf->pixels;
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const char *dst = (const char *) dst_surf->pixels;
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@@ -777,8 +752,7 @@ static void blit<blit_traits_identity>( SDL_Surface *src_surf, const SDL_Surface
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/* Rescaling blit with no ckey. This is used to update movies in
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* D3D, so optimization is very important. */
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template<>
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static void blit<blit_traits_rescale>( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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static void blit_rgba_to_rgba( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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{
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const char *src = (const char *) src_surf->pixels;
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const char *dst = (const char *) dst_surf->pixels;
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@@ -844,8 +818,7 @@ static void blit<blit_traits_rescale>( SDL_Surface *src_surf, const SDL_Surface
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}
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}
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template<class blit_traits>
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static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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static void blit_generic( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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{
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const char *src = (const char *) src_surf->pixels;
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const char *dst = (const char *) dst_surf->pixels;
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@@ -861,22 +834,13 @@ static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width,
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{
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unsigned int pixel = decodepixel((Uint8 *) src, src_surf->format->BytesPerPixel);
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if( blit_traits::convert )
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{
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Uint8 colors[4];
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if( blit_traits::convert == (int) DIFFERENT_RGBA )
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{
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/* Convert pixel to the destination RGBA. */
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mySDL_GetRGBAV(pixel, src_surf, colors);
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} else if( blit_traits::convert == (int) PAL_TO_RGBA ) {
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/* Convert pixel to the destination RGBA. */
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colors[0] = src_surf->format->palette->colors[pixel].r;
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colors[1] = src_surf->format->palette->colors[pixel].g;
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colors[2] = src_surf->format->palette->colors[pixel].b;
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colors[3] = src_surf->format->palette->colors[pixel].unused;
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}
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pixel = mySDL_SetRGBAV(dst_surf->format, colors);
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}
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Uint8 colors[4];
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/* Convert pixel to the destination RGBA. */
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colors[0] = src_surf->format->palette->colors[pixel].r;
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colors[1] = src_surf->format->palette->colors[pixel].g;
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colors[2] = src_surf->format->palette->colors[pixel].b;
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colors[3] = src_surf->format->palette->colors[pixel].unused;
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pixel = mySDL_SetRGBAV(dst_surf->format, colors);
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/* Store it. */
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encodepixel((Uint8 *) dst, dst_surf->format->BytesPerPixel, pixel);
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@@ -917,19 +881,19 @@ void mySDL_BlitSurface(
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src->format->Amask == dst->format->Amask )
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{
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/* RGBA->RGBA with the same format, or PAL->PAL. Simple copy. */
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blit<blit_traits_identity>(src, dst, width, height);
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blit_same_type(src, dst, width, height);
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}
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else if( src->format->BytesPerPixel != 1 && dst->format->BytesPerPixel != 1 )
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{
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/* RGBA->RGBA with different formats. */
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blit<blit_traits_rescale>(src, dst, width, height);
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blit_rgba_to_rgba(src, dst, width, height);
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}
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else if( src->format->BytesPerPixel == 1 && dst->format->BytesPerPixel != 1 )
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{
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/* PAL->RGBA. */
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blit<blit_traits_depallete>(src, dst, width, height);
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blit_generic(src, dst, width, height);
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}
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else
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/* We don't do RGBA->PAL. */
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