Stop the character from twitching while "frozen". we still need to call Update so the correct frame is set up, but we don't want to accidentally advance the frame.
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@@ -152,7 +152,7 @@ void ScreenHowToPlay::Update( float fDelta )
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case 20: m_mCharacter.SetFrame(150); break;
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case 22: m_mCharacter.SetFrame(270); break;
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};
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m_mCharacter.Update(fDelta);
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m_mCharacter.Update(0);
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}
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else
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{
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