Stop the character from twitching while "frozen". we still need to call Update so the correct frame is set up, but we don't want to accidentally advance the frame.

This commit is contained in:
Thad Ward
2003-08-26 08:07:45 +00:00
parent 5c2d7c5bd3
commit 4d86e92586
+1 -1
View File
@@ -152,7 +152,7 @@ void ScreenHowToPlay::Update( float fDelta )
case 20: m_mCharacter.SetFrame(150); break;
case 22: m_mCharacter.SetFrame(270); break;
};
m_mCharacter.Update(fDelta);
m_mCharacter.Update(0);
}
else
{