From 4d86e92586b1f6c63f25b00710f8f1dc1e83ec7b Mon Sep 17 00:00:00 2001 From: Thad Ward Date: Tue, 26 Aug 2003 08:07:45 +0000 Subject: [PATCH] Stop the character from twitching while "frozen". we still need to call Update so the correct frame is set up, but we don't want to accidentally advance the frame. --- stepmania/src/ScreenHowToPlay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenHowToPlay.cpp b/stepmania/src/ScreenHowToPlay.cpp index 08490a4f80..18152803f7 100644 --- a/stepmania/src/ScreenHowToPlay.cpp +++ b/stepmania/src/ScreenHowToPlay.cpp @@ -152,7 +152,7 @@ void ScreenHowToPlay::Update( float fDelta ) case 20: m_mCharacter.SetFrame(150); break; case 22: m_mCharacter.SetFrame(270); break; }; - m_mCharacter.Update(fDelta); + m_mCharacter.Update(0); } else {