simplify: we only need to set m_NoteDataRecord; calling NoteField::Load
again is not necessary
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@@ -600,8 +600,10 @@ void ScreenEdit::Init()
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m_NoteFieldEdit.Load( &m_NoteDataEdit, -240, 850 );
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this->AddChild( &m_NoteFieldEdit );
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m_NoteDataRecord.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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m_NoteFieldRecord.SetXY( RECORD_X, RECORD_Y );
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m_NoteFieldRecord.Init( GAMESTATE->m_pPlayerState[PLAYER_1], 10 );
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m_NoteFieldRecord.Load( &m_NoteDataRecord, -(int)SCREEN_HEIGHT/2, (int)SCREEN_HEIGHT/2 );
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this->AddChild( &m_NoteFieldRecord );
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m_Clipboard.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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@@ -2547,9 +2549,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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GAMESTATE->ResetNoteSkins();
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// initialize m_NoteFieldRecord
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m_NoteDataRecord.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
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m_NoteDataRecord.CopyAll( m_NoteDataEdit );
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m_NoteFieldRecord.Load( &m_NoteDataRecord, -(int)SCREEN_HEIGHT/2, (int)SCREEN_HEIGHT/2 );
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GAMESTATE->m_fSongBeat = NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker - ROWS_PER_MEASURE ); // give a 1 measure lead-in
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