[ScreenEvaluation] "time label" -> "TimeLabel" for naming consistency
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@@ -584,7 +584,7 @@ void ScreenEvaluation::Init()
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// init time area
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// init time area
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if( SHOW_TIME_AREA )
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if( SHOW_TIME_AREA )
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{
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{
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m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"time label") );
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m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"TimeLabel") );
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m_sprTimeLabel->SetName( "TimeLabel" );
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m_sprTimeLabel->SetName( "TimeLabel" );
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ActorUtil::LoadAllCommands( *m_sprTimeLabel, m_sName );
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ActorUtil::LoadAllCommands( *m_sprTimeLabel, m_sName );
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SET_XY( m_sprTimeLabel );
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SET_XY( m_sprTimeLabel );
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