Working on course editor.
This commit is contained in:
@@ -66,6 +66,7 @@ void ScreenOptionsEditCourse::BeginScreen()
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = true;
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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FOREACH_CourseType( i )
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pHand->m_Def.m_vsChoices.push_back( CourseTypeToLocalizedString(i) );
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vHands.push_back( pHand );
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@@ -74,7 +75,7 @@ void ScreenOptionsEditCourse::BeginScreen()
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pHand->m_Def.m_sName = "Meter";
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = true;
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pHand->m_Def.m_vsChoices.clear();
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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pHand->m_Def.m_vsChoices.push_back( "Auto" );
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for( int i=MIN_METER; i<=MAX_METER; i++ )
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pHand->m_Def.m_vsChoices.push_back( ssprintf("%d",i) );
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@@ -89,6 +90,7 @@ void ScreenOptionsEditCourse::BeginScreen()
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pHand->m_Def.m_sName = ssprintf( ENTRY.GetValue(), iEntryIndex+1 );
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_bAllowThemeTitle = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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pHand->m_Def.m_vsChoices.push_back( "RANDOM" ); // XXX Localize?
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FOREACH_CONST( Song*, m_vpDisplayedSongs, s )
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pHand->m_Def.m_vsChoices.push_back( (*s)->GetTranslitFullTitle() );
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@@ -99,6 +101,7 @@ void ScreenOptionsEditCourse::BeginScreen()
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pHand->m_Def.m_sName = "";
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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pHand->m_Def.m_vsChoices.push_back( "Insert Entry" );
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vHands.push_back( pHand );
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@@ -54,11 +54,7 @@ public:
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RString m_sSongGroup;
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OptionRowHandlerSongChoices() { Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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m_vpDisplayedSongs.clear();
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}
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virtual void LoadInternal( const Commands &cmds )
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{
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FillSongsAndChoices( m_sSongGroup, m_vpDisplayedSongs, m_Def.m_vsChoices );
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@@ -98,12 +94,13 @@ void ScreenOptionsEditCourseEntry::Init()
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pHand->m_Def.m_sName = "Song Group";
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = true;
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pHand->m_Def.m_vsChoices.clear();
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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vector<RString> vsSongGroups;
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SONGMAN->GetSongGroupNames( vsSongGroups );
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pHand->m_Def.m_vsChoices.push_back( "(any)" );
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FOREACH_CONST( RString, vsSongGroups, song )
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pHand->m_Def.m_vsChoices.push_back( *song );
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FOREACH_CONST( RString, vsSongGroups, group )
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pHand->m_Def.m_vsChoices.push_back( *group );
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vHands.push_back( pHand );
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{
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@@ -113,6 +110,8 @@ void ScreenOptionsEditCourseEntry::Init()
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m_pSongHandler->m_Def.m_sName = "Song";
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m_pSongHandler->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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m_pSongHandler->m_Def.m_bExportOnChange = true;
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m_pSongHandler->m_Def.m_bAllowThemeItems = false;
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m_pSongHandler->m_Def.m_bOneChoiceForAllPlayers = true;
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vHands.push_back( m_pSongHandler );
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}
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@@ -120,7 +119,8 @@ void ScreenOptionsEditCourseEntry::Init()
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pHand->m_Def.m_sName = "Base Difficulty";
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = true;
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pHand->m_Def.m_vsChoices.clear();
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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pHand->m_Def.m_vsChoices.push_back( "(any)" );
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FOREACH_CONST( Difficulty, CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue(), dc )
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pHand->m_Def.m_vsChoices.push_back( DifficultyToLocalizedString(*dc) );
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@@ -130,7 +130,8 @@ void ScreenOptionsEditCourseEntry::Init()
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pHand->m_Def.m_sName = "Low Meter";
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = true;
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pHand->m_Def.m_vsChoices.clear();
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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pHand->m_Def.m_vsChoices.push_back( "(any)" );
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for( int i=MIN_METER; i<=MAX_METER; i++ )
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pHand->m_Def.m_vsChoices.push_back( ssprintf("%i",i) );
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@@ -140,7 +141,8 @@ void ScreenOptionsEditCourseEntry::Init()
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pHand->m_Def.m_sName = "High Meter";
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = true;
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pHand->m_Def.m_vsChoices.clear();
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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pHand->m_Def.m_vsChoices.push_back( "(any)" );
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for( int i=MIN_METER; i<=MAX_METER; i++ )
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pHand->m_Def.m_vsChoices.push_back( ssprintf("%i",i) );
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@@ -150,7 +152,8 @@ void ScreenOptionsEditCourseEntry::Init()
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pHand->m_Def.m_sName = "Sort";
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = true;
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pHand->m_Def.m_vsChoices.clear();
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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FOREACH_SongSort( i )
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pHand->m_Def.m_vsChoices.push_back( SongSortToLocalizedString(i) );
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vHands.push_back( pHand );
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@@ -159,7 +162,8 @@ void ScreenOptionsEditCourseEntry::Init()
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pHand->m_Def.m_sName = "Choose";
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = true;
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pHand->m_Def.m_vsChoices.clear();
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pHand->m_Def.m_bAllowThemeItems = false;
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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for( int i=0; i<20; i++ )
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pHand->m_Def.m_vsChoices.push_back( FormatNumberAndSuffix(i+1) );
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vHands.push_back( pHand );
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@@ -168,7 +172,8 @@ void ScreenOptionsEditCourseEntry::Init()
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m_pModChangesHandler->m_Def.m_sName = "Set Mods";
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m_pModChangesHandler->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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m_pModChangesHandler->m_Def.m_bExportOnChange = true;
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m_pModChangesHandler->m_Def.m_vsChoices.clear();
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m_pModChangesHandler->m_Def.m_bAllowThemeItems = false;
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m_pModChangesHandler->m_Def.m_bOneChoiceForAllPlayers = true;
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m_pModChangesHandler->m_Def.m_vsChoices.push_back( "" );
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vHands.push_back( m_pModChangesHandler );
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@@ -207,21 +212,21 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
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case ROW_CHOOSE_INDEX:
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break;
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case ROW_SET_MODS:
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{
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Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
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TrailEntry *pTrailEntry = &pTrail->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
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Song *pSong = pTrailEntry->pSong;
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Steps *pSteps = pTrailEntry->pSteps;
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{
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Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
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TrailEntry *pTrailEntry = &pTrail->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
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Song *pSong = pTrailEntry->pSong;
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Steps *pSteps = pTrailEntry->pSteps;
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// Set up for ScreenEdit
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const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType(pSteps->m_StepsType);
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GAMESTATE->m_pCurStyle.Set( pStyle );
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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// Set up for ScreenEdit
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const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType(pSteps->m_StepsType);
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GAMESTATE->m_pCurStyle.Set( pStyle );
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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SCREENMAN->SetNewScreen( "ScreenEditCourseMods" );
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}
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SCREENMAN->SetNewScreen( "ScreenEditCourseMods" );
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break;
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}
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case ROW_DONE:
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SCREENMAN->SetNewScreen( "ScreenOptionsEditCourse" );
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break;
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@@ -242,11 +247,12 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
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void ScreenOptionsEditCourseEntry::AfterChangeValueInRow( int iRow, PlayerNumber pn )
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{
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PlayerNumber mpn = GAMESTATE->m_MasterPlayerNumber;
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ScreenOptions::AfterChangeValueInRow( iRow, pn );
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Course *pCourse = GAMESTATE->m_pCurCourse;
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
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Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_stEdit, GAMESTATE->m_PreferredCourseDifficulty[PLAYER_1] );
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GAMESTATE->m_pCurTrail[mpn].Set( NULL );
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Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_stEdit, GAMESTATE->m_PreferredCourseDifficulty[mpn] );
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int iEntryIndex = GAMESTATE->m_iEditCourseEntryIndex;
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ASSERT( iEntryIndex >= 0 && iEntryIndex < (int) pCourse->m_vEntries.size() );
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CourseEntry &ce = pCourse->m_vEntries[ iEntryIndex ];
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@@ -254,26 +260,26 @@ void ScreenOptionsEditCourseEntry::AfterChangeValueInRow( int iRow, PlayerNumber
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switch( iRow )
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{
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case ROW_SONG_GROUP:
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// refresh songs
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{
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vector<PlayerNumber> vpns;
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vpns.push_back( PLAYER_1 );
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ExportOptions( ROW_SONG_GROUP, vpns );
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// refresh songs
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{
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vector<PlayerNumber> vpns;
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vpns.push_back( mpn );
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ExportOptions( ROW_SONG_GROUP, vpns );
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m_pSongHandler->m_sSongGroup = ce.sSongGroup;
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m_pSongHandler->m_sSongGroup = ce.sSongGroup;
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OptionRow &row = *m_pRows[ROW_SONG];
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row.Reload();
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ImportOptions( ROW_SONG, vpns );
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row.AfterImportOptions( PLAYER_1 );
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}
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OptionRow &row = *m_pRows[ROW_SONG];
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row.Reload();
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ImportOptions( ROW_SONG, vpns );
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row.AfterImportOptions( mpn );
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break;
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}
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}
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// cause overlay elements to refresh by changing the course
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GAMESTATE->m_pCurCourse.Set( pCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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GAMESTATE->m_pCurTrail[mpn].Set( pTrail );
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}
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@@ -301,57 +307,58 @@ void ScreenOptionsEditCourseEntry::ImportOptions( int iRow, const vector<PlayerN
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}
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break;
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case ROW_SONG:
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{
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GAMESTATE->m_pCurSong.Set( ce.pSong );
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{
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GAMESTATE->m_pCurSong.Set( ce.pSong );
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// XXX: copy and pasted from ScreenOptionsMaster
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FOREACH_CONST( PlayerNumber, vpns, pn )
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ASSERT( GAMESTATE->IsHumanPlayer(*pn) );
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OptionRow &row = *m_pRows[iRow];
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row.ImportOptions( vpns );
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}
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// XXX: copy and pasted from ScreenOptionsMaster
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FOREACH_CONST( PlayerNumber, vpns, pn )
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ASSERT( GAMESTATE->IsHumanPlayer(*pn) );
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OptionRow &row = *m_pRows[iRow];
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row.ImportOptions( vpns );
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break;
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}
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case ROW_BASE_DIFFICULTY:
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{
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vector<Difficulty>::const_iterator iter = find( CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().begin(), CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().end(), ce.baseDifficulty );
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int iChoice = 0;
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if( iter != CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().end() )
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iChoice = iter - CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().begin() + 1;
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OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
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row.SetOneSharedSelection( iChoice );
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}
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{
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vector<Difficulty>::const_iterator iter = find( CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().begin(), CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().end(), ce.baseDifficulty );
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int iChoice = 0;
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if( iter != CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().end() )
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iChoice = iter - CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().begin() + 1;
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OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
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row.SetOneSharedSelection( iChoice );
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break;
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}
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case ROW_LOW_METER:
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{
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int iChoice = 0;
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if( ce.iLowMeter != -1 )
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iChoice = ce.iLowMeter;
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OptionRow &row = *m_pRows[ROW_LOW_METER];
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row.SetOneSharedSelection( iChoice );
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}
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{
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int iChoice = 0;
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if( ce.iLowMeter != -1 )
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iChoice = ce.iLowMeter;
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OptionRow &row = *m_pRows[ROW_LOW_METER];
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row.SetOneSharedSelection( iChoice );
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break;
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}
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case ROW_HIGH_METER:
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{
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int iChoice = 0;
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if( ce.iHighMeter != -1 )
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iChoice = ce.iHighMeter;
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OptionRow &row = *m_pRows[ROW_HIGH_METER];
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row.SetOneSharedSelection( iChoice );
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}
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{
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int iChoice = 0;
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if( ce.iHighMeter != -1 )
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iChoice = ce.iHighMeter;
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OptionRow &row = *m_pRows[ROW_HIGH_METER];
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row.SetOneSharedSelection( iChoice );
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break;
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}
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case ROW_SORT:
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{
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int iChoice = ce.songSort;
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OptionRow &row = *m_pRows[ROW_SORT];
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row.SetOneSharedSelection( iChoice );
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}
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{
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int iChoice = ce.songSort;
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OptionRow &row = *m_pRows[ROW_SORT];
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row.SetOneSharedSelection( iChoice );
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break;
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}
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case ROW_CHOOSE_INDEX:
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{
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int iChoice = ce.iChooseIndex;
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OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
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row.SetOneSharedSelection( iChoice );
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}
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{
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int iChoice = ce.iChooseIndex;
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OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
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row.SetOneSharedSelection( iChoice );
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break;
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}
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}
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}
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@@ -365,81 +372,81 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
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switch( iRow )
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{
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case ROW_SONG_GROUP:
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{
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OptionRow &row = *m_pRows[ROW_SONG_GROUP];
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int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
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if( iChoice == 0 )
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ce.sSongGroup = "";
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else
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ce.sSongGroup = row.GetRowDef().m_vsChoices[ iChoice ];
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}
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{
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OptionRow &row = *m_pRows[ROW_SONG_GROUP];
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int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
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if( iChoice == 0 )
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ce.sSongGroup = "";
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else
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ce.sSongGroup = row.GetRowDef().m_vsChoices[ iChoice ];
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break;
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}
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case ROW_SONG:
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{
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// XXX: copy and pasted from ScreenOptionsMaster
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OptionRow &row = *m_pRows[iRow];
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bool bRowHasFocus[NUM_PLAYERS];
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ZERO( bRowHasFocus );
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FOREACH_CONST( PlayerNumber, vpns, p )
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{
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// XXX: copy and pasted from ScreenOptionsMaster
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OptionRow &row = *m_pRows[iRow];
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bool bRowHasFocus[NUM_PLAYERS];
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ZERO( bRowHasFocus );
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FOREACH_CONST( PlayerNumber, vpns, p )
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{
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int iCurRow = m_iCurrentRow[*p];
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bRowHasFocus[*p] = iCurRow == iRow;
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}
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row.ExportOptions( vpns, bRowHasFocus );
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ce.pSong = GAMESTATE->m_pCurSong;
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int iCurRow = m_iCurrentRow[*p];
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bRowHasFocus[*p] = iCurRow == iRow;
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}
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row.ExportOptions( vpns, bRowHasFocus );
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ce.pSong = GAMESTATE->m_pCurSong;
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break;
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}
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case ROW_BASE_DIFFICULTY:
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{
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OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
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int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
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if( iChoice == 0 )
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{
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OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
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int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
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if( iChoice == 0 )
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{
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||||
ce.baseDifficulty = DIFFICULTY_INVALID;
|
||||
}
|
||||
else
|
||||
{
|
||||
Difficulty d = CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue()[iChoice-1];
|
||||
ce.baseDifficulty = d;
|
||||
}
|
||||
ce.baseDifficulty = DIFFICULTY_INVALID;
|
||||
}
|
||||
else
|
||||
{
|
||||
Difficulty d = CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue()[iChoice-1];
|
||||
ce.baseDifficulty = d;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ROW_LOW_METER:
|
||||
{
|
||||
OptionRow &row = *m_pRows[ROW_LOW_METER];
|
||||
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
|
||||
if( iChoice == 0 )
|
||||
ce.iLowMeter = -1;
|
||||
else
|
||||
ce.iLowMeter = iChoice;
|
||||
}
|
||||
{
|
||||
OptionRow &row = *m_pRows[ROW_LOW_METER];
|
||||
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
|
||||
if( iChoice == 0 )
|
||||
ce.iLowMeter = -1;
|
||||
else
|
||||
ce.iLowMeter = iChoice;
|
||||
break;
|
||||
}
|
||||
case ROW_HIGH_METER:
|
||||
{
|
||||
OptionRow &row = *m_pRows[ROW_HIGH_METER];
|
||||
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
|
||||
if( iChoice == 0 )
|
||||
ce.iHighMeter = -1;
|
||||
else
|
||||
ce.iHighMeter = iChoice;
|
||||
}
|
||||
{
|
||||
OptionRow &row = *m_pRows[ROW_HIGH_METER];
|
||||
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
|
||||
if( iChoice == 0 )
|
||||
ce.iHighMeter = -1;
|
||||
else
|
||||
ce.iHighMeter = iChoice;
|
||||
break;
|
||||
}
|
||||
case ROW_SORT:
|
||||
{
|
||||
OptionRow &row = *m_pRows[ROW_SORT];
|
||||
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
|
||||
ce.songSort = (SongSort)iChoice;
|
||||
}
|
||||
{
|
||||
OptionRow &row = *m_pRows[ROW_SORT];
|
||||
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
|
||||
ce.songSort = (SongSort)iChoice;
|
||||
break;
|
||||
}
|
||||
case ROW_CHOOSE_INDEX:
|
||||
{
|
||||
OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
|
||||
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
|
||||
ce.iChooseIndex = iChoice;
|
||||
}
|
||||
{
|
||||
OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
|
||||
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
|
||||
ce.iChooseIndex = iChoice;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenOptionsEditCourseEntry::ProcessMenuStart( const InputEventPlus &input )
|
||||
|
||||
Reference in New Issue
Block a user