Working on course editor.

This commit is contained in:
Steve Checkoway
2006-02-25 09:33:23 +00:00
parent 53e36d2e42
commit 4c836c9da7
2 changed files with 149 additions and 139 deletions
+4 -1
View File
@@ -66,6 +66,7 @@ void ScreenOptionsEditCourse::BeginScreen()
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
FOREACH_CourseType( i )
pHand->m_Def.m_vsChoices.push_back( CourseTypeToLocalizedString(i) );
vHands.push_back( pHand );
@@ -74,7 +75,7 @@ void ScreenOptionsEditCourse::BeginScreen()
pHand->m_Def.m_sName = "Meter";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_vsChoices.clear();
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "Auto" );
for( int i=MIN_METER; i<=MAX_METER; i++ )
pHand->m_Def.m_vsChoices.push_back( ssprintf("%d",i) );
@@ -89,6 +90,7 @@ void ScreenOptionsEditCourse::BeginScreen()
pHand->m_Def.m_sName = ssprintf( ENTRY.GetValue(), iEntryIndex+1 );
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bAllowThemeTitle = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "RANDOM" ); // XXX Localize?
FOREACH_CONST( Song*, m_vpDisplayedSongs, s )
pHand->m_Def.m_vsChoices.push_back( (*s)->GetTranslitFullTitle() );
@@ -99,6 +101,7 @@ void ScreenOptionsEditCourse::BeginScreen()
pHand->m_Def.m_sName = "";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "Insert Entry" );
vHands.push_back( pHand );
+145 -138
View File
@@ -54,11 +54,7 @@ public:
RString m_sSongGroup;
OptionRowHandlerSongChoices() { Init(); }
void Init()
{
OptionRowHandler::Init();
m_vpDisplayedSongs.clear();
}
virtual void LoadInternal( const Commands &cmds )
{
FillSongsAndChoices( m_sSongGroup, m_vpDisplayedSongs, m_Def.m_vsChoices );
@@ -98,12 +94,13 @@ void ScreenOptionsEditCourseEntry::Init()
pHand->m_Def.m_sName = "Song Group";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_vsChoices.clear();
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
vector<RString> vsSongGroups;
SONGMAN->GetSongGroupNames( vsSongGroups );
pHand->m_Def.m_vsChoices.push_back( "(any)" );
FOREACH_CONST( RString, vsSongGroups, song )
pHand->m_Def.m_vsChoices.push_back( *song );
FOREACH_CONST( RString, vsSongGroups, group )
pHand->m_Def.m_vsChoices.push_back( *group );
vHands.push_back( pHand );
{
@@ -113,6 +110,8 @@ void ScreenOptionsEditCourseEntry::Init()
m_pSongHandler->m_Def.m_sName = "Song";
m_pSongHandler->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
m_pSongHandler->m_Def.m_bExportOnChange = true;
m_pSongHandler->m_Def.m_bAllowThemeItems = false;
m_pSongHandler->m_Def.m_bOneChoiceForAllPlayers = true;
vHands.push_back( m_pSongHandler );
}
@@ -120,7 +119,8 @@ void ScreenOptionsEditCourseEntry::Init()
pHand->m_Def.m_sName = "Base Difficulty";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_vsChoices.clear();
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "(any)" );
FOREACH_CONST( Difficulty, CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue(), dc )
pHand->m_Def.m_vsChoices.push_back( DifficultyToLocalizedString(*dc) );
@@ -130,7 +130,8 @@ void ScreenOptionsEditCourseEntry::Init()
pHand->m_Def.m_sName = "Low Meter";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_vsChoices.clear();
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "(any)" );
for( int i=MIN_METER; i<=MAX_METER; i++ )
pHand->m_Def.m_vsChoices.push_back( ssprintf("%i",i) );
@@ -140,7 +141,8 @@ void ScreenOptionsEditCourseEntry::Init()
pHand->m_Def.m_sName = "High Meter";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_vsChoices.clear();
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
pHand->m_Def.m_vsChoices.push_back( "(any)" );
for( int i=MIN_METER; i<=MAX_METER; i++ )
pHand->m_Def.m_vsChoices.push_back( ssprintf("%i",i) );
@@ -150,7 +152,8 @@ void ScreenOptionsEditCourseEntry::Init()
pHand->m_Def.m_sName = "Sort";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_vsChoices.clear();
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
FOREACH_SongSort( i )
pHand->m_Def.m_vsChoices.push_back( SongSortToLocalizedString(i) );
vHands.push_back( pHand );
@@ -159,7 +162,8 @@ void ScreenOptionsEditCourseEntry::Init()
pHand->m_Def.m_sName = "Choose";
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = true;
pHand->m_Def.m_vsChoices.clear();
pHand->m_Def.m_bAllowThemeItems = false;
pHand->m_Def.m_bOneChoiceForAllPlayers = true;
for( int i=0; i<20; i++ )
pHand->m_Def.m_vsChoices.push_back( FormatNumberAndSuffix(i+1) );
vHands.push_back( pHand );
@@ -168,7 +172,8 @@ void ScreenOptionsEditCourseEntry::Init()
m_pModChangesHandler->m_Def.m_sName = "Set Mods";
m_pModChangesHandler->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
m_pModChangesHandler->m_Def.m_bExportOnChange = true;
m_pModChangesHandler->m_Def.m_vsChoices.clear();
m_pModChangesHandler->m_Def.m_bAllowThemeItems = false;
m_pModChangesHandler->m_Def.m_bOneChoiceForAllPlayers = true;
m_pModChangesHandler->m_Def.m_vsChoices.push_back( "" );
vHands.push_back( m_pModChangesHandler );
@@ -207,21 +212,21 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
case ROW_CHOOSE_INDEX:
break;
case ROW_SET_MODS:
{
Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
TrailEntry *pTrailEntry = &pTrail->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
Song *pSong = pTrailEntry->pSong;
Steps *pSteps = pTrailEntry->pSteps;
{
Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
TrailEntry *pTrailEntry = &pTrail->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex];
Song *pSong = pTrailEntry->pSong;
Steps *pSteps = pTrailEntry->pSteps;
// Set up for ScreenEdit
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType(pSteps->m_StepsType);
GAMESTATE->m_pCurStyle.Set( pStyle );
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
// Set up for ScreenEdit
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType(pSteps->m_StepsType);
GAMESTATE->m_pCurStyle.Set( pStyle );
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
SCREENMAN->SetNewScreen( "ScreenEditCourseMods" );
}
SCREENMAN->SetNewScreen( "ScreenEditCourseMods" );
break;
}
case ROW_DONE:
SCREENMAN->SetNewScreen( "ScreenOptionsEditCourse" );
break;
@@ -242,11 +247,12 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
void ScreenOptionsEditCourseEntry::AfterChangeValueInRow( int iRow, PlayerNumber pn )
{
PlayerNumber mpn = GAMESTATE->m_MasterPlayerNumber;
ScreenOptions::AfterChangeValueInRow( iRow, pn );
Course *pCourse = GAMESTATE->m_pCurCourse;
GAMESTATE->m_pCurTrail[PLAYER_1].Set( NULL );
Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_stEdit, GAMESTATE->m_PreferredCourseDifficulty[PLAYER_1] );
GAMESTATE->m_pCurTrail[mpn].Set( NULL );
Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_stEdit, GAMESTATE->m_PreferredCourseDifficulty[mpn] );
int iEntryIndex = GAMESTATE->m_iEditCourseEntryIndex;
ASSERT( iEntryIndex >= 0 && iEntryIndex < (int) pCourse->m_vEntries.size() );
CourseEntry &ce = pCourse->m_vEntries[ iEntryIndex ];
@@ -254,26 +260,26 @@ void ScreenOptionsEditCourseEntry::AfterChangeValueInRow( int iRow, PlayerNumber
switch( iRow )
{
case ROW_SONG_GROUP:
// refresh songs
{
vector<PlayerNumber> vpns;
vpns.push_back( PLAYER_1 );
ExportOptions( ROW_SONG_GROUP, vpns );
// refresh songs
{
vector<PlayerNumber> vpns;
vpns.push_back( mpn );
ExportOptions( ROW_SONG_GROUP, vpns );
m_pSongHandler->m_sSongGroup = ce.sSongGroup;
m_pSongHandler->m_sSongGroup = ce.sSongGroup;
OptionRow &row = *m_pRows[ROW_SONG];
row.Reload();
ImportOptions( ROW_SONG, vpns );
row.AfterImportOptions( PLAYER_1 );
}
OptionRow &row = *m_pRows[ROW_SONG];
row.Reload();
ImportOptions( ROW_SONG, vpns );
row.AfterImportOptions( mpn );
break;
}
}
// cause overlay elements to refresh by changing the course
GAMESTATE->m_pCurCourse.Set( pCourse );
GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
GAMESTATE->m_pCurTrail[mpn].Set( pTrail );
}
@@ -301,57 +307,58 @@ void ScreenOptionsEditCourseEntry::ImportOptions( int iRow, const vector<PlayerN
}
break;
case ROW_SONG:
{
GAMESTATE->m_pCurSong.Set( ce.pSong );
{
GAMESTATE->m_pCurSong.Set( ce.pSong );
// XXX: copy and pasted from ScreenOptionsMaster
FOREACH_CONST( PlayerNumber, vpns, pn )
ASSERT( GAMESTATE->IsHumanPlayer(*pn) );
OptionRow &row = *m_pRows[iRow];
row.ImportOptions( vpns );
}
// XXX: copy and pasted from ScreenOptionsMaster
FOREACH_CONST( PlayerNumber, vpns, pn )
ASSERT( GAMESTATE->IsHumanPlayer(*pn) );
OptionRow &row = *m_pRows[iRow];
row.ImportOptions( vpns );
break;
}
case ROW_BASE_DIFFICULTY:
{
vector<Difficulty>::const_iterator iter = find( CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().begin(), CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().end(), ce.baseDifficulty );
int iChoice = 0;
if( iter != CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().end() )
iChoice = iter - CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().begin() + 1;
OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
row.SetOneSharedSelection( iChoice );
}
{
vector<Difficulty>::const_iterator iter = find( CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().begin(), CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().end(), ce.baseDifficulty );
int iChoice = 0;
if( iter != CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().end() )
iChoice = iter - CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue().begin() + 1;
OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
row.SetOneSharedSelection( iChoice );
break;
}
case ROW_LOW_METER:
{
int iChoice = 0;
if( ce.iLowMeter != -1 )
iChoice = ce.iLowMeter;
OptionRow &row = *m_pRows[ROW_LOW_METER];
row.SetOneSharedSelection( iChoice );
}
{
int iChoice = 0;
if( ce.iLowMeter != -1 )
iChoice = ce.iLowMeter;
OptionRow &row = *m_pRows[ROW_LOW_METER];
row.SetOneSharedSelection( iChoice );
break;
}
case ROW_HIGH_METER:
{
int iChoice = 0;
if( ce.iHighMeter != -1 )
iChoice = ce.iHighMeter;
OptionRow &row = *m_pRows[ROW_HIGH_METER];
row.SetOneSharedSelection( iChoice );
}
{
int iChoice = 0;
if( ce.iHighMeter != -1 )
iChoice = ce.iHighMeter;
OptionRow &row = *m_pRows[ROW_HIGH_METER];
row.SetOneSharedSelection( iChoice );
break;
}
case ROW_SORT:
{
int iChoice = ce.songSort;
OptionRow &row = *m_pRows[ROW_SORT];
row.SetOneSharedSelection( iChoice );
}
{
int iChoice = ce.songSort;
OptionRow &row = *m_pRows[ROW_SORT];
row.SetOneSharedSelection( iChoice );
break;
}
case ROW_CHOOSE_INDEX:
{
int iChoice = ce.iChooseIndex;
OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
row.SetOneSharedSelection( iChoice );
}
{
int iChoice = ce.iChooseIndex;
OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
row.SetOneSharedSelection( iChoice );
break;
}
}
}
@@ -365,81 +372,81 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
switch( iRow )
{
case ROW_SONG_GROUP:
{
OptionRow &row = *m_pRows[ROW_SONG_GROUP];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.sSongGroup = "";
else
ce.sSongGroup = row.GetRowDef().m_vsChoices[ iChoice ];
}
{
OptionRow &row = *m_pRows[ROW_SONG_GROUP];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.sSongGroup = "";
else
ce.sSongGroup = row.GetRowDef().m_vsChoices[ iChoice ];
break;
}
case ROW_SONG:
{
// XXX: copy and pasted from ScreenOptionsMaster
OptionRow &row = *m_pRows[iRow];
bool bRowHasFocus[NUM_PLAYERS];
ZERO( bRowHasFocus );
FOREACH_CONST( PlayerNumber, vpns, p )
{
// XXX: copy and pasted from ScreenOptionsMaster
OptionRow &row = *m_pRows[iRow];
bool bRowHasFocus[NUM_PLAYERS];
ZERO( bRowHasFocus );
FOREACH_CONST( PlayerNumber, vpns, p )
{
int iCurRow = m_iCurrentRow[*p];
bRowHasFocus[*p] = iCurRow == iRow;
}
row.ExportOptions( vpns, bRowHasFocus );
ce.pSong = GAMESTATE->m_pCurSong;
int iCurRow = m_iCurrentRow[*p];
bRowHasFocus[*p] = iCurRow == iRow;
}
row.ExportOptions( vpns, bRowHasFocus );
ce.pSong = GAMESTATE->m_pCurSong;
break;
}
case ROW_BASE_DIFFICULTY:
{
OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
{
OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
{
ce.baseDifficulty = DIFFICULTY_INVALID;
}
else
{
Difficulty d = CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue()[iChoice-1];
ce.baseDifficulty = d;
}
ce.baseDifficulty = DIFFICULTY_INVALID;
}
else
{
Difficulty d = CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue()[iChoice-1];
ce.baseDifficulty = d;
}
break;
}
case ROW_LOW_METER:
{
OptionRow &row = *m_pRows[ROW_LOW_METER];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.iLowMeter = -1;
else
ce.iLowMeter = iChoice;
}
{
OptionRow &row = *m_pRows[ROW_LOW_METER];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.iLowMeter = -1;
else
ce.iLowMeter = iChoice;
break;
}
case ROW_HIGH_METER:
{
OptionRow &row = *m_pRows[ROW_HIGH_METER];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.iHighMeter = -1;
else
ce.iHighMeter = iChoice;
}
{
OptionRow &row = *m_pRows[ROW_HIGH_METER];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
if( iChoice == 0 )
ce.iHighMeter = -1;
else
ce.iHighMeter = iChoice;
break;
}
case ROW_SORT:
{
OptionRow &row = *m_pRows[ROW_SORT];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
ce.songSort = (SongSort)iChoice;
}
{
OptionRow &row = *m_pRows[ROW_SORT];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
ce.songSort = (SongSort)iChoice;
break;
}
case ROW_CHOOSE_INDEX:
{
OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
ce.iChooseIndex = iChoice;
}
{
OptionRow &row = *m_pRows[ROW_CHOOSE_INDEX];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
ce.iChooseIndex = iChoice;
break;
}
}
}
void ScreenOptionsEditCourseEntry::ProcessMenuStart( const InputEventPlus &input )