fix mirrored sprite sizes in widescreen

This commit is contained in:
Chris Danford
2006-09-26 21:26:16 +00:00
parent f5abae7caa
commit 4c40749395
@@ -1,6 +1,6 @@
<ActorFrame><children>
<AutoActor File="@File1" OnCommand="x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2" />
<AutoActor File="@File1" OnCommand="x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomx,-1" />
<AutoActor File="@File1" OnCommand="x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomy,-1" />
<AutoActor File="@File1" OnCommand="x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomx,-1;zoomy,-1" />
<AutoActor File="@File1" OnCommand="x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomx,self:GetZoomX()*-1" />
<AutoActor File="@File1" OnCommand="x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomy,self:GetZoomX()*-1" />
<AutoActor File="@File1" OnCommand="x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomx,self:GetZoomX()*-1;zoomy,self:GetZoomY()*-1" />
</children></ActorFrame>