LifeMeter->IsFailing()
    -- whether the player would fail if a failure check was made right now
  bFailedEarlier
    -- whether the player was failing at some point
  bFailed
    -- whether the player actually failed

bFailedEarlier is set even in FailOff, but other than that the two
are identical.  Most of the time, use bFailed; in FailOff, the player
should never fail, so bFailedEarlier should be meaningless.
This commit is contained in:
Glenn Maynard
2006-11-09 08:16:34 +00:00
parent b8e7bb520a
commit 4c406c9123
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -281,7 +281,7 @@ void ScoreKeeperNormal::AddScore( TapNoteScore score )
const int Z = m_iMaxPossiblePoints/10;
// Don't use a multiplier if the player has failed
if( m_pPlayerStageStats->bFailedEarlier )
if( m_pPlayerStageStats->bFailed )
{
iScore += p;
// make score evenly divisible by 5
@@ -305,7 +305,7 @@ void ScoreKeeperNormal::AddScore( TapNoteScore score )
if ( m_iTapNotesHit == m_iNumTapsAndHolds && score >= TNS_W2 )
{
if (!m_pPlayerStageStats->bFailedEarlier)
if( !m_pPlayerStageStats->bFailed )
iScore += m_iPointBonus;
if ( m_bIsLastSongInCourse )
{