revert Message_PlayerJoined. This logic is changing.

This commit is contained in:
Glenn Maynard
2008-06-11 22:09:47 +00:00
parent 3d2321887d
commit 4c369600a8
2 changed files with 0 additions and 10 deletions
-9
View File
@@ -22,7 +22,6 @@ void ScreenAttract::Init()
{
RESET_GAME_STATE.Load( m_sName, "ResetGameState" );
ATTRACT_VOLUME.Load( m_sName, "AttractVolume" );
this->SubscribeToMessage( Message_PlayerJoined );
ScreenWithMenuElements::Init();
}
@@ -125,14 +124,6 @@ void ScreenAttract::StartPlayingMusic()
ScreenWithMenuElements::StartPlayingMusic();
}
void ScreenAttract::HandleMessage( const Message &msg )
{
if( msg == Message_PlayerJoined )
this->Cancel( SM_GoToStartScreen );
ScreenWithMenuElements::HandleMessage( msg );
}
void ScreenAttract::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_MenuTimer ||
-1
View File
@@ -18,7 +18,6 @@ public:
static void SetAttractVolume( bool bInAttract );
virtual void Input( const InputEventPlus &input );
virtual void HandleMessage( const Message &msg );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void Cancel( ScreenMessage smSendWhenDone );