Merge pull request #124 from sigatrev/early-judgments

make early judgments broadcast when judgment is triggered
This commit is contained in:
Colby Klein
2014-04-21 22:08:31 -07:00
+2 -1
View File
@@ -2759,7 +2759,8 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
void Player::UpdateJudgedRows()
{
const int iEndRow = BeatToNoteRow( m_pPlayerState->m_Position.m_fSongBeat );
// Look ahead far enough to catch any rows judged early.
const int iEndRow = BeatToNoteRow( m_Timing->GetBeatFromElapsedTime( m_pPlayerState->m_Position.m_fMusicSeconds + GetMaxStepDistanceSeconds() ) );
bool bAllJudged = true;
const bool bSeparately = GAMESTATE->GetCurrentGame()->m_bCountNotesSeparately;