remove unused TimingAssist

This commit is contained in:
Glenn Maynard
2004-03-27 00:16:48 +00:00
parent 86304ee6d8
commit 4c1374aea9
9 changed files with 29 additions and 217 deletions
-6
View File
@@ -326,8 +326,6 @@ void ScreenGameplay::Init()
m_Player[p].SetX( fPlayerX );
this->AddChild( &m_Player[p] );
m_TimingAssist.Load((PlayerNumber)p, &m_Player[p]);
m_sprOniGameOver[p].Load( THEME->GetPathToG("ScreenGameplay oni gameover") );
m_sprOniGameOver[p].SetX( fPlayerX );
m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
@@ -335,8 +333,6 @@ void ScreenGameplay::Init()
this->AddChild( &m_sprOniGameOver[p] );
}
this->AddChild(&m_TimingAssist);
m_NextSongIn.SetZ( -2 ); // on top of everything else
this->AddChild( &m_NextSongIn );
@@ -921,8 +917,6 @@ void ScreenGameplay::LoadNextSong()
GAMESTATE->m_PlayerController[p] = PC_AUTOPLAY;
else
GAMESTATE->m_PlayerController[p] = PC_HUMAN;
m_TimingAssist.Reset();
}
m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );