remove unused TimingAssist
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@@ -326,8 +326,6 @@ void ScreenGameplay::Init()
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m_Player[p].SetX( fPlayerX );
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this->AddChild( &m_Player[p] );
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m_TimingAssist.Load((PlayerNumber)p, &m_Player[p]);
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m_sprOniGameOver[p].Load( THEME->GetPathToG("ScreenGameplay oni gameover") );
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m_sprOniGameOver[p].SetX( fPlayerX );
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m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
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@@ -335,8 +333,6 @@ void ScreenGameplay::Init()
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this->AddChild( &m_sprOniGameOver[p] );
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}
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this->AddChild(&m_TimingAssist);
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m_NextSongIn.SetZ( -2 ); // on top of everything else
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this->AddChild( &m_NextSongIn );
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@@ -921,8 +917,6 @@ void ScreenGameplay::LoadNextSong()
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GAMESTATE->m_PlayerController[p] = PC_AUTOPLAY;
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else
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GAMESTATE->m_PlayerController[p] = PC_HUMAN;
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m_TimingAssist.Reset();
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}
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m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
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