diff --git a/stepmania/src/OptionIconRow.cpp b/stepmania/src/OptionIconRow.cpp
index ae927f0f87..698d11c5e9 100644
--- a/stepmania/src/OptionIconRow.cpp
+++ b/stepmania/src/OptionIconRow.cpp
@@ -73,8 +73,6 @@ const OptionColumnEntry g_OptionColumnEntries[] =
{"Space", 6},
{"Hallway", 6},
{"Distant", 6},
-
- {"TimingAssist",-1},
};
int OptionToPreferredColumn( CString sOptionText )
diff --git a/stepmania/src/PlayerOptions.cpp b/stepmania/src/PlayerOptions.cpp
index 091b561a47..2943e9308a 100644
--- a/stepmania/src/PlayerOptions.cpp
+++ b/stepmania/src/PlayerOptions.cpp
@@ -40,7 +40,6 @@ void PlayerOptions::Init()
m_fPassmark = 0; m_SpeedfPassmark = 1.0f;
ZERO( m_bTurns );
ZERO( m_bTransforms );
- m_bTimingAssist = false;
m_bProTiming = false;
m_sPositioning = ""; // "null"
m_sNoteSkin = "default";
@@ -161,7 +160,6 @@ CString PlayerOptions::GetString() const
if( m_bTransforms[TRANSFORM_NOHANDS] ) sReturn += "NoHands, ";
if( m_bTransforms[TRANSFORM_NOQUADS] ) sReturn += "NoQuads, ";
- if( m_bTimingAssist ) sReturn += "TimingAssist, ";
if( m_bProTiming ) sReturn += "ProTiming, ";
if( m_fSkew==1 && m_fPerspectiveTilt==-1 )
@@ -299,7 +297,6 @@ void PlayerOptions::FromString( CString sOptions )
else if( sBit == "dark" ) SET_FLOAT( fDark )
else if( sBit == "blind" ) SET_FLOAT( fBlind )
else if( sBit == "passmark" ) SET_FLOAT( fPassmark )
- else if( sBit == "timingassist")m_bTimingAssist = on;
else if( sBit == "protiming") m_bProTiming = on;
else if( sBit == "overhead" ) { m_fSkew = 0; m_fPerspectiveTilt = 0; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
else if( sBit == "incoming" ) { m_fSkew = level; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
@@ -518,7 +515,6 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
COMPARE(m_fScrollBPM);
COMPARE(m_fDark);
COMPARE(m_fBlind);
- COMPARE(m_bTimingAssist);
COMPARE(m_bProTiming);
COMPARE(m_fPerspectiveTilt);
COMPARE(m_fSkew);
diff --git a/stepmania/src/PlayerOptions.h b/stepmania/src/PlayerOptions.h
index 062d2a3978..8f702f52e3 100644
--- a/stepmania/src/PlayerOptions.h
+++ b/stepmania/src/PlayerOptions.h
@@ -117,7 +117,6 @@ struct PlayerOptions
bool m_bTurns[NUM_TURNS];
bool m_bTransforms[NUM_TRANSFORMS];
- bool m_bTimingAssist;
bool m_bProTiming;
CString m_sPositioning; /* The current positioning mode, or empty to use the normal positions. */
CString m_sNoteSkin;
diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp
index 6646f92aee..e317d96882 100644
--- a/stepmania/src/ScreenGameplay.cpp
+++ b/stepmania/src/ScreenGameplay.cpp
@@ -326,8 +326,6 @@ void ScreenGameplay::Init()
m_Player[p].SetX( fPlayerX );
this->AddChild( &m_Player[p] );
- m_TimingAssist.Load((PlayerNumber)p, &m_Player[p]);
-
m_sprOniGameOver[p].Load( THEME->GetPathToG("ScreenGameplay oni gameover") );
m_sprOniGameOver[p].SetX( fPlayerX );
m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
@@ -335,8 +333,6 @@ void ScreenGameplay::Init()
this->AddChild( &m_sprOniGameOver[p] );
}
- this->AddChild(&m_TimingAssist);
-
m_NextSongIn.SetZ( -2 ); // on top of everything else
this->AddChild( &m_NextSongIn );
@@ -921,8 +917,6 @@ void ScreenGameplay::LoadNextSong()
GAMESTATE->m_PlayerController[p] = PC_AUTOPLAY;
else
GAMESTATE->m_PlayerController[p] = PC_HUMAN;
-
- m_TimingAssist.Reset();
}
m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
diff --git a/stepmania/src/ScreenGameplay.h b/stepmania/src/ScreenGameplay.h
index 6db8c6242b..f202830d36 100644
--- a/stepmania/src/ScreenGameplay.h
+++ b/stepmania/src/ScreenGameplay.h
@@ -27,7 +27,6 @@
class Inventory;
#include "BeginnerHelper.h"
#include "LyricDisplay.h"
-#include "TimingAssist.h"
#include "Character.h"
#include "Attack.h"
#include "MeterDisplay.h"
@@ -104,8 +103,6 @@ protected:
LyricDisplay m_LyricDisplay;
- TimingAssist m_TimingAssist;
-
Background m_Background;
Foreground m_Foreground;
diff --git a/stepmania/src/StepMania.dsp b/stepmania/src/StepMania.dsp
index 4a55e9226e..a2f9106de0 100644
--- a/stepmania/src/StepMania.dsp
+++ b/stepmania/src/StepMania.dsp
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 60000
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -62,10 +62,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
-TargetDir=\stepmania\stepmania\Program
+TargetDir=\temp\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
-PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
+PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -82,27 +82,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "../Debug_Xbox"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
+XBCP=xbecopy.exe
+# ADD BASE XBCP /NOLOGO
+# ADD XBCP /NOLOGO
+XBE=imagebld.exe
+# ADD BASE XBE /nologo /stack:0x10000 /debug
+# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
# SUBTRACT LINK32 /incremental:no
-XBE=imagebld.exe
-# ADD BASE XBE /nologo /stack:0x10000 /debug
-# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
-XBCP=xbecopy.exe
-# ADD BASE XBCP /NOLOGO
-# ADD XBCP /NOLOGO
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+CPP=cl.exe
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
# Begin Special Build Tool
-IntDir=.\../Debug_Xbox
-TargetDir=\stepmania\stepmania
-TargetName=default
-SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -139,10 +135,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none /debug
# Begin Special Build Tool
IntDir=.\../Release6
-TargetDir=\stepmania\stepmania\Program
+TargetDir=\temp\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
-PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
+PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -160,28 +156,24 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "../Release_Xbox"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
+XBCP=xbecopy.exe
+# ADD BASE XBCP /NOLOGO
+# ADD XBCP /NOLOGO
+XBE=imagebld.exe
+# ADD BASE XBE /nologo /stack:0x10000 /debug
+# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
# SUBTRACT LINK32 /pdb:none /debug
-XBE=imagebld.exe
-# ADD BASE XBE /nologo /stack:0x10000 /debug
-# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
-XBCP=xbecopy.exe
-# ADD BASE XBCP /NOLOGO
-# ADD XBCP /NOLOGO
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+CPP=cl.exe
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
# Begin Special Build Tool
-IntDir=.\../Release_Xbox
-TargetDir=\stepmania\stepmania
-TargetName=default
-SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -3997,25 +3989,6 @@ SOURCE=.\ScoreDisplayRave.cpp
SOURCE=.\ScoreDisplayRave.h
# End Source File
-# Begin Source File
-
-SOURCE=.\TimingAssist.cpp
-
-!IF "$(CFG)" == "StepMania - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
-
-!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
-
-!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\TimingAssist.h
-# End Source File
# End Group
# Begin Group "Actors used in Menus"
diff --git a/stepmania/src/StepMania.vcproj b/stepmania/src/StepMania.vcproj
index 4f7439a6e1..b5fa7c5688 100644
--- a/stepmania/src/StepMania.vcproj
+++ b/stepmania/src/StepMania.vcproj
@@ -1649,12 +1649,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
-
-
-
-
GetPathTo(path));
- }
- }
-
- Miss.Load(ANNOUNCER->GetPathTo("gameplay assist miss"));
- Exact.Load(ANNOUNCER->GetPathTo("gameplay assist exact"));
- memset(data, 0, sizeof(data));
-}
-
-void TimingAssist::Load(PlayerNumber pn, NoteDataWithScoring *nd)
-{
- data[pn] = nd;
-}
-
-void TimingAssist::Reset()
-{
- LastRow = 0;
-}
-
-void TimingAssist::Update(float fDeltaTime)
-{
- Actor::Update(fDeltaTime);
-
- for( int pn=0; pnIsPlayerEnabled(PlayerNumber(pn)) )
- continue;
-
- DoTimingAssist((PlayerNumber)pn);
- }
-}
-
-void TimingAssist::Announce(TapNoteScore tns, bool early)
-{
- /* Only one miss and perfect/marv sound. We could have early/late
- * sounds for perfect and marvelous, but let's just have one "exact"
- * sound. We should have something else for advanced players who
- * actually do want to know if they're late or early for a marvelous. */
- if(tns == TNS_MISS)
- Miss.PlayRandom();
- else if(tns == TNS_PERFECT || tns == TNS_MARVELOUS)
- Exact.PlayRandom();
- else
- Timing[tns][early].PlayRandom();
-}
-
-void TimingAssist::DoTimingAssist(PlayerNumber pn)
-{
- ASSERT(data[pn]);
-
- if(!GAMESTATE->m_PlayerOptions[pn].m_bTimingAssist)
- return;
-
- const int maxrow = BeatToNoteRow(GAMESTATE->m_fSongBeat);
- for( ; LastRow <= maxrow; LastRow++)
- {
- const int last_tns_track = data[pn]->LastTapNoteScoreTrack(LastRow);
-
- /* -1 means the row has no tap notes; it's irrelevant. */
- if(last_tns_track == -1) continue;
-
- const TapNoteScore last_tns = data[pn]->GetTapNoteScore(last_tns_track, LastRow);
- /* TNS_NONE means the row is incomplete--it hasn't been graded yet. */
- if(last_tns == TNS_NONE) return;
-
- const float offset = data[pn]->GetTapNoteOffset(last_tns_track, LastRow);
- const bool early = offset < 0;
-
- Announce(last_tns, early);
- }
-}
-/*
------------------------------------------------------------------------------
- Copyright (c) 2003 by the person(s) listed below. All rights reserved.
- Glenn Maynard
------------------------------------------------------------------------------
-*/
diff --git a/stepmania/src/TimingAssist.h b/stepmania/src/TimingAssist.h
deleted file mode 100644
index 6b38cd13df..0000000000
--- a/stepmania/src/TimingAssist.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef TIMING_ASSIST_H
-#define TIMING_ASSIST_H
-
-#include "Actor.h"
-#include "RandomSample.h"
-#include "GameConstantsAndTypes.h"
-#include "PlayerNumber.h"
-#include "NoteDataWithScoring.h"
-
-class TimingAssist: public Actor
-{
-public:
- TimingAssist();
- void Load(PlayerNumber pn, NoteDataWithScoring *nd);
- void DrawPrimitives() { }
- void Update(float fDeltaTime);
- void Reset();
-
-private:
- void DoTimingAssist(PlayerNumber pn);
- void Announce(TapNoteScore tns, bool early);
-
- RandomSample Timing[NUM_TAP_NOTE_SCORES][2];
- RandomSample Miss, Exact;
-
- NoteDataWithScoring *data[NUM_PLAYERS];
- int LastRow;
-};
-
-#endif
-/*
------------------------------------------------------------------------------
- Copyright (c) 2003 by the person(s) listed below. All rights reserved.
- Glenn Maynard
------------------------------------------------------------------------------
-*/