This commit is contained in:
Glenn Maynard
2004-01-24 23:40:40 +00:00
parent ec5d3282bf
commit 4b50f2999d
2 changed files with 92 additions and 177 deletions
+30 -44
View File
@@ -16,6 +16,18 @@
class Song;
enum UnlockType
{
UNLOCK_ARCADE_POINTS,
UNLOCK_DANCE_POINTS,
UNLOCK_SONG_POINTS,
UNLOCK_EXTRA_CLEARED,
UNLOCK_EXTRA_FAILED,
UNLOCK_TOASTY,
UNLOCK_CLEARED,
NUM_UNLOCK_TYPES
};
struct UnlockEntry
{
UnlockEntry();
@@ -27,13 +39,7 @@ struct UnlockEntry
Song *m_pSong;
Course *m_pCourse;
float m_fDancePointsRequired; // Ways to unlock/lock songs.
float m_fArcadePointsRequired;
float m_fSongPointsRequired;
float m_fExtraStagesCleared;
float m_fExtraStagesFailed;
float m_fStagesCleared;
float m_fToastysSeen;
float m_fRequired[NUM_UNLOCK_TYPES];
int m_iRouletteSeed;
bool isLocked; // cached locked tag
@@ -49,25 +55,13 @@ class UnlockSystem
friend struct UnlockEntry;
public:
/* TODO:
enum UnlockType
{
UNLOCK_ARCADE_POINTS,
UNLOCK_DANCE_POINTS,
UNLOCK_SONG_POINTS,
UNLOCK_EXTRA_CLEARED,
UNLOCK_EXTRA_FAILED,
UNLOCK_TOASTY,
UNLOCK_CLEARED,
NUM_UNLOCK_TYPES
};
*/
UnlockSystem();
// returns # of points till next unlock - used for ScreenUnlock
float DancePointsUntilNextUnlock();
float ArcadePointsUntilNextUnlock();
float SongPointsUntilNextUnlock();
float PointsUntilNextUnlock( UnlockType t ) const;
float ArcadePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_ARCADE_POINTS); }
float DancePointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_DANCE_POINTS); }
float SongPointsUntilNextUnlock() const { return PointsUntilNextUnlock(UNLOCK_SONG_POINTS); }
// Used on select screens:
bool SongIsLocked( const Song *song );
@@ -80,16 +74,18 @@ public:
// Gets number of unlocks for title screen
int GetNumUnlocks() const;
void UpdateSongs();
// functions that add to values
float UnlockAddAP(Grade credit);
float UnlockAddAP(float credit);
float UnlockAddDP(float credit);
float UnlockAddSP(Grade credit);
float UnlockAddSP(float credit);
float UnlockClearExtraStage();
float UnlockFailExtraStage();
float UnlockClearStage();
float UnlockToasty();
void UnlockAddAP(Grade credit);
void UnlockAddAP(float credit);
void UnlockAddDP(float credit);
void UnlockAddSP(Grade credit);
void UnlockAddSP(float credit);
void UnlockClearExtraStage();
void UnlockFailExtraStage();
void UnlockClearStage();
void UnlockToasty();
// unlocks given song in roulette
void RouletteUnlock( const Song *song );
@@ -98,8 +94,6 @@ public:
bool ReadValues( CString filename);
bool WriteValues( CString filename);
void UpdateSongs();
UnlockEntry *FindLockEntry( CString lockname );
// All locked songs are stored here
@@ -109,19 +103,11 @@ private:
UnlockEntry *FindSong( const Song *pSong );
UnlockEntry *FindCourse( const Course *pCourse );
void InitRouletteSeeds(int MaxRouletteSlot);
// makes RouletteSeeds more efficient
// float m_fScores[NUM_UNLOCK_TYPES];
void InitRouletteSeeds(int MaxRouletteSlot);
// unlock values, cached
float ArcadePoints;
float DancePoints;
float SongPoints;
float ExtraClearPoints;
float ExtraFailPoints;
float ToastyPoints;
float StagesCleared;
float m_fScores[NUM_UNLOCK_TYPES];
CString RouletteSeeds;
};