add note color support for Tap Addition
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@@ -47,6 +47,7 @@
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#define HOLD_BOTTOMCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldBottomCapAnimationIsVivid")
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#define HOLD_TAIL_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldTailAnimationIsVivid")
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#define TAP_NOTE_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"TapNoteAnimationIsNoteColor")
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#define TAP_ADDITION_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"TapAdditionAnimationIsNoteColor")
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#define HOLD_HEAD_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldHeadAnimationIsNoteColor")
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#define HOLD_TOPCAP_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldTopCapAnimationIsNoteColor")
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#define HOLD_BODY_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldBodyAnimationIsNoteColor")
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@@ -80,6 +81,7 @@ struct NoteMetricCache_t {
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bool m_bHoldBottomCapAnimationIsVivid;
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bool m_bHoldTailAnimationIsVivid;
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bool m_bTapNoteAnimationIsNoteColor;
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bool m_bTapAdditionAnimationIsNoteColor;
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bool m_bHoldHeadAnimationIsNoteColor;
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bool m_bHoldTopCapAnimationIsNoteColor;
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bool m_bHoldBodyAnimationIsNoteColor;
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@@ -116,6 +118,7 @@ void NoteMetricCache_t::Load(CString skin, const CString &name)
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m_bHoldBottomCapAnimationIsVivid = HOLD_BOTTOMCAP_ANIMATION_IS_VIVID;
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m_bHoldTailAnimationIsVivid = HOLD_TAIL_ANIMATION_IS_VIVID;
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m_bTapNoteAnimationIsNoteColor = TAP_NOTE_ANIMATION_IS_NOTE_COLOR;
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m_bTapAdditionAnimationIsNoteColor = TAP_ADDITION_ANIMATION_IS_NOTE_COLOR;
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m_bHoldHeadAnimationIsNoteColor = HOLD_HEAD_ANIMATION_IS_NOTE_COLOR;
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m_bHoldTopCapAnimationIsNoteColor = HOLD_TOPCAP_ANIMATION_IS_NOTE_COLOR;
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m_bHoldBodyAnimationIsNoteColor = HOLD_BODY_ANIMATION_IS_NOTE_COLOR;
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@@ -135,12 +138,12 @@ NoteDisplay::NoteDisplay()
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for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
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{
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m_pTapNote[i] = NULL;
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m_pTapAddition[i] = NULL;
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m_pHoldHeadActive[i] = NULL;
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m_pHoldHeadInactive[i] = NULL;
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m_pHoldTailActive[i] = NULL;
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m_pHoldTailInactive[i] = NULL;
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}
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m_pTapAddition = NULL;
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m_pTapMine = NULL;
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cache = new NoteMetricCache_t;
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@@ -151,12 +154,12 @@ NoteDisplay::~NoteDisplay()
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for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
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{
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delete m_pTapNote[i];
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delete m_pTapAddition[i];
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delete m_pHoldHeadActive[i];
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delete m_pHoldHeadInactive[i];
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delete m_pHoldTailActive[i];
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delete m_pHoldTailInactive[i];
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}
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delete m_pTapAddition;
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delete m_pTapMine;
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delete cache;
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@@ -190,7 +193,15 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fY
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m_pTapNote[0] = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap note") );
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}
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m_pTapAddition = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap addition") );
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if( cache->m_bTapAdditionAnimationIsNoteColor )
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{
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for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
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m_pTapAddition[i] = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap addition "+sNoteType[i]) );
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}
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else
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{
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m_pTapAddition[0] = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap addition") );
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}
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m_pTapMine = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap mine") );
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@@ -312,14 +323,24 @@ Actor * NoteDisplay::GetTapNoteActor( float fNoteBeat )
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Actor * NoteDisplay::GetTapAdditionActor( float fNoteBeat )
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{
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NoteType nt = NoteType(0);
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if( cache->m_bTapAdditionAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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// NOTE_TYPE_INVALID is 192nds at this point.
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_192ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Actor *pActorOut = m_pTapAddition[nt];
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SetActiveFrame(
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fNoteBeat,
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*m_pTapAddition,
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*pActorOut,
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cache->m_fTapAdditionAnimationLengthInBeats,
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cache->m_bTapAdditionAnimationIsVivid,
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false );
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cache->m_bTapAdditionAnimationIsNoteColor );
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return m_pTapAddition;
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return pActorOut;
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}
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Actor * NoteDisplay::GetTapMineActor( float fNoteBeat )
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