This commit is contained in:
Glenn Maynard
2005-12-19 01:28:33 +00:00
parent b01308783e
commit 4b31547f78
+5 -5
View File
@@ -375,7 +375,7 @@ void PlayerStageStats::GetLifeRecord( float *fLifeOut, int iNumSamples, float fS
/* If "rollover" is true, we're being called before gameplay begins, so we can record
* the amount of the first combo that comes from the previous song. */
void PlayerStageStats::UpdateComboList( float fSecond, bool rollover )
void PlayerStageStats::UpdateComboList( float fSecond, bool bRollover )
{
// Don't save combo stats in endless courses, or could run OOM in a few hours.
if( GAMESTATE->m_pCurCourse && GAMESTATE->m_pCurCourse->IsEndless() )
@@ -384,7 +384,7 @@ void PlayerStageStats::UpdateComboList( float fSecond, bool rollover )
if( fSecond < 0 )
return;
if( !rollover )
if( !bRollover )
{
fFirstSecond = min( fSecond, fFirstSecond );
fLastSecond = max( fSecond, fLastSecond );
@@ -408,7 +408,7 @@ void PlayerStageStats::UpdateComboList( float fSecond, bool rollover )
* recording rollover, the combo hasn't started yet (within this song), so put
* a placeholder in and set it on the next call. (Otherwise, start will be less
* than fFirstPos.) */
if( rollover )
if( bRollover )
NewCombo.fStartSecond = -9999;
else
NewCombo.fStartSecond = fSecond;
@@ -418,10 +418,10 @@ void PlayerStageStats::UpdateComboList( float fSecond, bool rollover )
Combo_t &combo = ComboList.back();
combo.fSizeSeconds = fSecond - combo.fStartSecond;
combo.cnt = cnt;
if( !rollover && combo.fStartSecond == -9999 )
if( !bRollover && combo.fStartSecond == -9999 )
combo.fStartSecond = fSecond;
if( rollover )
if( bRollover )
combo.rollover = cnt;
}