Log texture diags when loading a screen, not when pushing, so we don't cause a skip when pushing a prepared screen.
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@@ -521,6 +521,8 @@ void ScreenManager::PrepareScreen( const CString &sScreenName )
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g_vPreparedBackgrounds.push_back( pActor );
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}
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}
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TEXTUREMAN->DiagnosticOutput();
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}
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void ScreenManager::GroupScreen( const CString &sScreenName )
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@@ -680,8 +682,6 @@ void ScreenManager::LoadDelayedScreen()
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if( bTimeToDeleteScreens && !PREFSMAN->m_bDelayedScreenLoad )
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DeletePreparedScreens();
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TEXTUREMAN->DiagnosticOutput();
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LOG->Trace("... PushScreen");
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PushLoadedScreen( ls );
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