Log texture diags when loading a screen, not when pushing, so we don't cause a skip when pushing a prepared screen.

This commit is contained in:
Glenn Maynard
2005-08-25 18:12:23 +00:00
parent b6d428d37c
commit 4b17b13683
+2 -2
View File
@@ -521,6 +521,8 @@ void ScreenManager::PrepareScreen( const CString &sScreenName )
g_vPreparedBackgrounds.push_back( pActor );
}
}
TEXTUREMAN->DiagnosticOutput();
}
void ScreenManager::GroupScreen( const CString &sScreenName )
@@ -680,8 +682,6 @@ void ScreenManager::LoadDelayedScreen()
if( bTimeToDeleteScreens && !PREFSMAN->m_bDelayedScreenLoad )
DeletePreparedScreens();
TEXTUREMAN->DiagnosticOutput();
LOG->Trace("... PushScreen");
PushLoadedScreen( ls );