From 4b17b13683ba958bbf2893646cb2b2485350fbab Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 25 Aug 2005 18:12:23 +0000 Subject: [PATCH] Log texture diags when loading a screen, not when pushing, so we don't cause a skip when pushing a prepared screen. --- stepmania/src/ScreenManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index 427d9f7ed0..d773a58b6b 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -521,6 +521,8 @@ void ScreenManager::PrepareScreen( const CString &sScreenName ) g_vPreparedBackgrounds.push_back( pActor ); } } + + TEXTUREMAN->DiagnosticOutput(); } void ScreenManager::GroupScreen( const CString &sScreenName ) @@ -680,8 +682,6 @@ void ScreenManager::LoadDelayedScreen() if( bTimeToDeleteScreens && !PREFSMAN->m_bDelayedScreenLoad ) DeletePreparedScreens(); - TEXTUREMAN->DiagnosticOutput(); - LOG->Trace("... PushScreen"); PushLoadedScreen( ls );