Attempt to switch tiny and mini back to their original state (why was it changed?). This should fix mod scripts.
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@@ -1488,7 +1488,7 @@ void Player::DrawPrimitives()
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float fTiltDegrees = SCALE(fTilt,-1.f,+1.f,+30,-30) * (bReverse?-1:1);
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float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY], 0.f, 1.f, 1.f, 0.5f );
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float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI], 0.f, 1.f, 1.f, 0.5f );
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if( fTilt > 0 )
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fZoom *= SCALE( fTilt, 0.f, 1.f, 1.f, 0.9f );
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else
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