From 4b092229de14610e675bb7700b95bd15108bc75d Mon Sep 17 00:00:00 2001 From: Colby Klein Date: Tue, 5 Jul 2011 10:52:39 -0700 Subject: [PATCH] Attempt to switch tiny and mini back to their original state (why was it changed?). This should fix mod scripts. --- src/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Player.cpp b/src/Player.cpp index fd3a2202e0..aa883c59c1 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -1488,7 +1488,7 @@ void Player::DrawPrimitives() float fTiltDegrees = SCALE(fTilt,-1.f,+1.f,+30,-30) * (bReverse?-1:1); - float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY], 0.f, 1.f, 1.f, 0.5f ); + float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI], 0.f, 1.f, 1.f, 0.5f ); if( fTilt > 0 ) fZoom *= SCALE( fTilt, 0.f, 1.f, 1.f, 0.9f ); else