move Random "don't lock after choose" logic to a separate wheel item, "LEAP"
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@@ -1393,10 +1393,12 @@ void ScreenSelectMusic::AfterMusicChange()
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break;
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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switch(m_MusicWheel.GetSelectedType())
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{
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case TYPE_ROULETTE: m_Banner.LoadRoulette(); break;
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case TYPE_RANDOM: m_Banner.LoadRandom(); break;
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case TYPE_LEAP: m_Banner.LoadLeap(); break;
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default: ASSERT(0);
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}
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@@ -1415,6 +1417,9 @@ void ScreenSelectMusic::AfterMusicChange()
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case TYPE_RANDOM:
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SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic random music");
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break;
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case TYPE_LEAP:
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SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic leap music");
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break;
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default:
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ASSERT(0);
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}
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