move Random "don't lock after choose" logic to a separate wheel item, "LEAP"
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@@ -200,6 +200,12 @@ void FadingBanner::LoadRandom()
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m_Banner[GetBackIndex()].LoadRandom();
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}
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void FadingBanner::LoadLeap()
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{
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BeforeChange();
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m_Banner[GetBackIndex()].LoadLeap();
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}
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void FadingBanner::LoadFallback()
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{
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BeforeChange();
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