move Random "don't lock after choose" logic to a separate wheel item, "LEAP"
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@@ -20,13 +20,15 @@
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#include "Course.h"
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#include "Character.h"
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CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
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CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
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CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
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CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
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CachedThemeMetricB SCROLL_LEAP ("Banner","ScrollLeap");
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Banner::Banner()
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{
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SCROLL_RANDOM.Refresh();
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SCROLL_ROULETTE.Refresh();
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SCROLL_LEAP.Refresh();
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m_bScrolling = false;
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m_fPercentScrolling = 0;
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@@ -176,3 +178,9 @@ void Banner::LoadRandom()
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Load( THEME->GetPathToG("Banner random") );
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m_bScrolling = (bool)SCROLL_ROULETTE;
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}
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void Banner::LoadLeap()
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{
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Load( THEME->GetPathToG("Banner leap") );
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m_bScrolling = (bool)SCROLL_LEAP;
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}
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