move Random "don't lock after choose" logic to a separate wheel item, "LEAP"

This commit is contained in:
Chris Danford
2004-04-26 06:47:03 +00:00
parent 1781f0148a
commit 4ac1e0ee45
12 changed files with 82 additions and 45 deletions
+10 -2
View File
@@ -20,13 +20,15 @@
#include "Course.h"
#include "Character.h"
CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
CachedThemeMetricB SCROLL_LEAP ("Banner","ScrollLeap");
Banner::Banner()
{
SCROLL_RANDOM.Refresh();
SCROLL_ROULETTE.Refresh();
SCROLL_LEAP.Refresh();
m_bScrolling = false;
m_fPercentScrolling = 0;
@@ -176,3 +178,9 @@ void Banner::LoadRandom()
Load( THEME->GetPathToG("Banner random") );
m_bScrolling = (bool)SCROLL_ROULETTE;
}
void Banner::LoadLeap()
{
Load( THEME->GetPathToG("Banner leap") );
m_bScrolling = (bool)SCROLL_LEAP;
}