Updated IniFile to match source's function calls, added initial version

of new ThemePrefs and ThemePrefsRows implementations and added a quick
example into the default theme code. Not fully functional yet, fyi.
This commit is contained in:
Mark Cannon
2010-12-15 04:50:00 -05:00
parent 9479df65f3
commit 4aa3110e25
4 changed files with 277 additions and 2 deletions
+3 -1
View File
@@ -50,12 +50,13 @@ IniFile =
end,
ReadFile = function( file_path )
Trace( "IniFile.ReadFile( " .. file_path .. " )" )
local file = RageFileUtil.CreateRageFile()
if not file:Open(file_path, RageFile.READ) then
Warn( string.format("ReadFile(%s): %s",file_path,file:GetError()) )
file:destroy()
return nil
return { } -- return a blank table
end
local tbl = { }
@@ -87,6 +88,7 @@ IniFile =
end,
WriteFile = function( file_path, tbl )
Trace( "IniFile.WriteFile( " .. file_path .. " )" )
local file = RageFileUtil.CreateRageFile()
if not file:Open(file_path, RageFile.WRITE) then
+134
View File
@@ -0,0 +1,134 @@
--[[
ThemePrefs: handles the underlying structure for ThemePrefs, so any themes
built off of this can simply declare their prefs and default values, and
access them through this system.
v0.7: Dec. 15, 2010. Initial version.
--]]
-- If we don't have IniFile, we can't read to or write from disk
if not IniFile then
Warn( "ThemePrefs: IniFile missing. Can't read/write from disk :(" )
end
function PrintTable( tbl )
Trace( "Printing table" )
for k,v in pairs(tbl) do
Trace( ("[%s] -> %s"):format(tostring(k),tostring(v)) )
end
end
local ThemePrefsPath = "Save/ThemePrefs.ini";
local FallbackTheme = "_fallback";
-- This will be set on load.
local PrefsTable = nil;
-- Gets the name of the current theme using themeInfo
-- if available and the ThemeManager name otherwise.
local function GetThemeName()
return themeInfo and themeInfo.Name or THEME:GetThemeDisplayName()
end
-- Given a preference name, returns the table it's in. Checks the current
-- theme first, then _fallback, then all other sections, in that order.
local function ResolveTable( pref )
-- check the section for this theme
local name = GetThemeName()
local val = PrefsTable[name][pref]
if val ~= nil then
Trace( ("ResolveTable(%s): found in %s"):format(pref,name) )
return PrefsTable[name]
end
-- not in the current theme; check the fallback if it exists
if PrefsTable[FallbackTheme] then
val = PrefsTable[FallbackTheme][pref]
if val ~= nil then
Trace( ("ResolveTable(%s): found in fallback"):format(pref) )
return PrefsTable[FallbackTheme]
end
end
-- not there either. check every section.
-- XXX: we should do this less redundantly.
for section, _ in pairs(PrefsTable) do
val = PrefsTable[section][pref]
if val ~= nil then
Trace( ("ResolveTable(%s): found in section %s"):format(pref,section) )
return PrefsTable[section] end
end
-- not found at all
Trace( ("ResolveTable(%s): pref not found"):format(pref) )
return nil
end
ThemePrefs =
{
NeedsSaved = false,
-- Loads preferences from Save/ThemePrefs.ini, then adds theme
-- preferences (and default values if applicable) to PrefsTable.
-- Only read from disk once, when _fallback calls this; we just
-- need the base set once to add prefs onto.
Init = function( prefs, bLoadFromDisk )
Trace( ("ThemePrefs.Init(prefs, %s)"):format(tostring(bLoadFromDisk)) )
if bLoadFromDisk then
Trace( "ThemePrefs.Init: loading from disk" )
if not ThemePrefs.Load() then return false end
end
Trace( "ThemePrefs.Init: not loading from disk" )
-- create the section if it doesn't exist
local name = GetThemeName()
PrefsTable[name] = PrefsTable[name] and PrefsTable[name] or { }
Trace( "Using section " .. name )
-- if the key doesn't exist, add it with our default value
for k, tbl in pairs(prefs) do
if not PrefsTable[name][k] then
Trace( k .. " doesn't exist, creating" )
PrefsTable[name][k] = tbl.Default
end
end
PrintTable( PrefsTable[name] )
end,
Load = function()
if not IniFile then return false end
PrefsTable = IniFile.ReadFile( ThemePrefsPath )
return true
end,
Save = function()
Trace( "ThemePrefs.Save" )
if not IniFile then return false end
if not NeedsSaved then return end
NeedsSaved = false
IniFile.WriteFile( ThemePrefsPath, PrefsTable )
end,
Get = function( name )
Trace( ("ThemePrefs.Get(%s)"):format(name) )
local tbl = ResolveTable(name)
if tbl then return tbl[name] end
Warn( ("GetThemePref: unknown preference \"%s\""):format(name) )
return nil
end,
Set = function( name, value )
Trace( ("ThemePrefs.Set(%s, %s)"):format(name, tostring(value)) )
local tbl = ResolveTable(name)
if tbl then tbl[name] = value; NeedsSaved = true; return end
Warn( ("SetThemePref: unknown preference \"%s\""):format(name) )
end,
};
-- global aliases
GetThemePref = ThemePrefs.Get
SetThemePref = ThemePrefs.Set
@@ -0,0 +1,125 @@
--[[
ThemePrefsRows: you give it the choices, values, and params, and it'll
generate the rest; quirky behavior to be outlined below. Documentation
will be provided once this system is stabilized.
v0.5: Dec. 15, 2010. Initial version. Not very well tested.
--]]
-- unless overridden, these parameters will be used for the OptionsRow
local DefaultParams =
{
LayoutType = "ShowAllInRow",
SelectType = "SelectOne",
OneChoiceForAllPlayers = true,
ExportOnChange = false,
EnabledForPlayers = nil,
ReloadRowMessages = nil,
-- takes a function(self, list, pn);
-- if not used, we use the default
LoadSelections = nil,
SaveSelections = nil,
}
local function DefaultLoadSelections( pref, default, choices, values )
return function(self, list, pn)
local val = ThemePrefs.Get( pref )
-- if our current value is here, set focus to that
for i=1, #choices do
if values[i] == val then list[i] = true return end
end
-- try the default value
for i=1, #choices do
if values[i] == default then list[i] = true return end
end
-- set to the first value and throw a warning
Warn( ("LoadSelections: preference \"%s\"'s default not in Values"):format(pref) )
list[1] = true
end
end
local function DefaultSaveSelections( pref, choices, values )
local msg = "ThemePrefChanged"
local params = { Name = pref }
return function(self, list, pn)
for i=1, #choices do
if list[i] then ThemePrefs.Set( pref, values[i] ) break end
MESSAGEMAN:Broadcast( msg, params )
end
end
end
local function CreateThemePrefRow( pref, tbl )
Trace( "CreateThemePrefRow( " .. pref .. " )" )
-- can't make an option handler without options
if not tbl.Choices then return nil end
local Choices = tbl.Choices
local Values = tbl.Values and tbl.Values or Choices
local Params = tbl.Params and tbl.Params or { }
-- set the name and choices here; we'll do the rest below
local Handler = { Name = pref, Choices = Choices }
-- add all the keys in DefaultParams, get the value from
-- Params if it exists and DefaultParams otherwise
-- (note that we explicitly check for nil, due to bools.)
for k, _ in pairs(DefaultParams) do
Handler[k] = Params[k] ~= nil and Params[k] or DefaultParams[k]
end
-- if we don't have LoadSelections and SaveSelections, make them
if not Handler.LoadSelections then
Handler.LoadSelections = DefaultLoadSelections( pref, tbl.Default, Choices, Values )
end
if not Handler.SaveSelections then
Handler.SaveSelections = DefaultSaveSelections( pref, Choices, Values )
end
return Handler
end
-- All OptionsRows for preferences are stuck in this table, accessible
-- through GetRow('name') in the namespace or ThemePrefRow('name') in
-- the global namespace. (I like to keep pollution to a minimum.)
local Rows = { }
ThemePrefsRows =
{
IsInitted = false,
Init = function( prefs )
for pref, tbl in pairs(prefs) do
Rows[pref] = CreateThemePrefRow( pref, tbl )
end
end,
GetRow = function( pref )
Trace( ("GetRow(%s), type %s"):format(pref, type(Rows[pref])) )
return Rows[pref]
end,
}
-- Global namespace alias
ThemePrefRow = ThemePrefsRows.GetRow
-- UGLY: declare this here, even though it's in the previous namespace,
-- so we can have one call to initialize both systems (ThemePrefsRow is
-- declared after ThemePrefs, so it can't actually be in that file...)
ThemePrefs.InitAll = function( prefs )
Trace( "ThemePrefs.InitAll( prefs )" )
-- HACK: for now, don't worry about extraneous file I/O
ThemePrefs.Init( prefs, true )
ThemePrefsRows.Init( prefs )
end
+15 -1
View File
@@ -1,5 +1,19 @@
-- sm-ssc Default Theme Preferences Handler
-- Example usage of new system (not really implemented yet)
local Prefs =
{
AutoSetStyle =
{
Default = false,
Choices = { "ON", "OFF" },
Values = { true, false }
},
};
ThemePrefs.InitAll( Prefs )
function InitUserPrefs()
if GetUserPref("UserPrefGameplayShowStepsDisplay") == nil then
SetUserPref("UserPrefGameplayShowStepsDisplay", true);
@@ -500,4 +514,4 @@ function UserPrefAdjustSpeed()
setmetatable( t, t );
return t;
end
--[[ end option rows ]]
--[[ end option rows ]]