fix assert on bogus values in keymaps.ini

This commit is contained in:
Chris Danford
2009-03-24 13:35:55 +00:00
parent 47af8522e9
commit 4a26db17b1
+2
View File
@@ -1094,6 +1094,8 @@ void InputMappings::ReadMappings( const InputScheme *pInputScheme, RString sFile
GameInput GameI;
GameI.FromString( pInputScheme, name );
if( !GameI.IsValid() )
continue;
vector<RString> sDeviceInputStrings;
split( value, DEVICE_INPUT_SEPARATOR, sDeviceInputStrings, false );