Cleanup for the Makefile.

This commit is contained in:
Sean Burke
2003-08-12 07:11:36 +00:00
parent 892bc90247
commit 4a170d0eb7
+78 -105
View File
@@ -10,8 +10,7 @@ else
AM_CXXFLAGS += -DLINUX -DDATADIR=\"$(datadir)\"
endif
AM_CXXFLAGS += -O2
AM_CXXFLAGS += -ISDL-1.2.5/include -ISDL_sound-1.0.0
AM_CXXFLAGS += -O2 -ISDL-1.2.5/include -ISDL_sound-1.0.0
AM_CFLAGS += -O2
# This is a little hacky; we use our own version of SDL and SDL_sound, and I don't
@@ -25,20 +24,9 @@ SDL-1.2.5/src/.libs/libSDL.a:
SDL_sound-1.0.0/.libs/libSDL_sound.a:
cd SDL_sound-1.0.0 && ./configure \
--enable-wav \
--enable-madlib \
--enable-ogg \
--disable-aiff \
--disable-au \
--disable-voc \
--disable-raw \
--disable-shn \
--disable-midi \
--disable-flac \
--disable-smpeg \
--disable-mpglib \
--disable-mikmod \
--disable-modplug \
--enable-wav --enable-madlib --enable-ogg --disable-aiff --disable-au \
--disable-voc --disable-raw --disable-shn --disable-midi --disable-flac \
--disable-smpeg --disable-mpglib --disable-mikmod --disable-modplug \
--enable-static --disable-shared
make -C SDL_sound-1.0.0
@@ -47,28 +35,29 @@ SDL_sound-1.0.0/.libs/libSDL_sound.a:
RageHelpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h
Rage = $(RageHelpers) \
RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h RageDisplayInternal.h \
RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h RageInputDevice.cpp RageInputDevice.h \
RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
RageDisplayInternal.h RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h \
RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \
RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
RageTimer.cpp RageTimer.h RageTypes.h RageUtil_FileDB.cpp RageUtil_FileDB.h RageUtil.cpp RageUtil.h \
RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageSoundReader_Preload.cpp RageSoundReader_Preload.h \
RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h RageSoundReader_FileReader.h \
RageSounds.cpp RageSounds.h
RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
RageSoundReader_FileReader.h RageSounds.cpp RageSounds.h
DataStructures = \
CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
FontCharmaps.cpp FontCharmaps.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \
GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h NoteDataWithScoring.cpp \
NoteDataWithScoring.h NoteDataUtil.cpp NoteDataUtil.h Steps.cpp Steps.h NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h \
NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h \
NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h \
PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \
TitleSubstitution.cpp TitleSubstitution.h Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h \
LyricsLoader.cpp LyricsLoader.h ModeChoice.cpp ModeChoice.h NoteFieldPositioning.cpp NoteFieldPositioning.h \
PlayerAI.cpp PlayerAI.h Character.cpp Character.h ArrowBackdrop.cpp ArrowBackdrop.h
GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h \
NoteDataWithScoring.cpp NoteDataWithScoring.h NoteDataUtil.cpp NoteDataUtil.h Steps.cpp Steps.h \
NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h \
NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h \
NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h PlayerOptions.cpp PlayerOptions.h \
RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h \
StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h TitleSubstitution.cpp TitleSubstitution.h \
Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h LyricsLoader.cpp LyricsLoader.h ModeChoice.cpp ModeChoice.h \
NoteFieldPositioning.cpp NoteFieldPositioning.h PlayerAI.cpp PlayerAI.h Character.cpp Character.h \
ArrowBackdrop.cpp ArrowBackdrop.h
FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
@@ -78,32 +67,33 @@ Transitions = Transition.cpp Transition.h
Actors = \
Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h \
Sprite.cpp Sprite.h ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h Model.cpp Model.h mathlib.c mathlib.h ModelTypes.cpp ModelTypes.h
Sprite.cpp Sprite.h ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h Model.cpp Model.h mathlib.c mathlib.h \
ModelTypes.cpp ModelTypes.h
ActorsInMenus = \
Banner.cpp Banner.h BannerCache.cpp BannerCache.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp \
CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h DifficultyIcon.cpp DifficultyIcon.h \
DifficultyRating.cpp DifficultyRating.h EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h \
FadingBanner.cpp FadingBanner.h DifficultyMeter.cpp DifficultyMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp \
GrooveRadar.h GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h \
MenuTimer.cpp MenuTimer.h MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp \
MusicSortDisplay.h MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \
OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h ScrollingList.cpp \
ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h DifficultyDisplay.cpp DifficultyDisplay.h\
HelpDisplay.cpp HelpDisplay.h WheelNotifyIcon.cpp WheelNotifyIcon.h GrooveGraph.cpp GrooveGraph.h \
MeterDisplay.cpp MeterDisplay.h
Banner.cpp Banner.h BannerCache.cpp BannerCache.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp CourseContentsList.h \
CourseEntryDisplay.cpp CourseEntryDisplay.h DifficultyIcon.cpp DifficultyIcon.h DifficultyRating.cpp DifficultyRating.h \
EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
DifficultyMeter.cpp DifficultyMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp GrooveRadar.h \
GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h \
MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \
MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \
OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h \
ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \
DifficultyDisplay.cpp DifficultyDisplay.h HelpDisplay.cpp HelpDisplay.h WheelNotifyIcon.cpp WheelNotifyIcon.h \
GrooveGraph.cpp GrooveGraph.h MeterDisplay.cpp MeterDisplay.h
ActorsInGameplay = \
ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp \
BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \
GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \
GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp \
LifeMeterBattery.h CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp \
CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp NoteDisplay.cpp NoteDisplay.h NoteField.cpp \
NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
ScoreDisplayOni.h ScoreKeeperRave.h ScoreKeeperRave.cpp ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \
ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h \
BGAnimationLayer.cpp BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \
GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h GrayArrowRow.cpp GrayArrowRow.h \
HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h Judgment.cpp Judgment.h \
LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \
CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp \
NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h ScoreDisplay.cpp ScoreDisplay.h \
ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreKeeper.h \
ScoreKeeper5th.cpp ScoreKeeper5th.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \
ScoreDisplayBattle.cpp ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
TimingAssist.cpp TimingAssist.h ScoreDisplayRave.cpp ScoreDisplayRave.h DancingCharacters.cpp DancingCharacters.h \
ProTimingDisplay.cpp ProTimingDisplay.h
@@ -112,93 +102,76 @@ Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp
ScreenAttract.cpp ScreenAttract.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \
ScreenDemonstration.cpp ScreenDemonstration.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \
ScreenEditMenu.cpp ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h \
ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp \
ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp \
ScreenGraphicOptions.h ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h ScreenInstructions.cpp \
ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h ScreenJukeboxMenu.cpp \
ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h ScreenManager.cpp \
ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \
ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h \
ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp ScreenGraphicOptions.h \
ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h \
ScreenInstructions.cpp ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h \
ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h \
ScreenManager.cpp ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \
ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \
ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp \
ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \
ScreenSelect.cpp ScreenSelect.h ScreenSelectCourse.h ScreenSelectDifficulty.cpp \
ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGame.cpp \
ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h \
ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp \
ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \
ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \
ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \
ScreenSelect.cpp ScreenSelect.h ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h \
ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGame.cpp ScreenSelectGame.h \
ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h \
ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp ScreenSelectStyle5th.h \
ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestSound.cpp ScreenTestSound.h \
ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenWarning.h \
ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h \
ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenRaveOptions.cpp ScreenRaveOptions.h \
ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenUnlock.cpp ScreenUnlock.h ScreenSelectMaster.cpp \
ScreenSelectMaster.h
ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenUnlock.cpp ScreenUnlock.h \
ScreenSelectMaster.cpp ScreenSelectMaster.h
GlobalSingletons = \
AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
ModeSwitcher.cpp ModeSwitcher.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h SongManager.cpp SongManager.h \
ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplates.cpp
ModeSwitcher.cpp ModeSwitcher.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \
SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplates.cpp
PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
Hooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
Sound = arch/Sound/RageSoundDriver_Null.cpp \
arch/Sound/RageSoundDriver_Null.h
Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h
if HAVE_ALSA
Sound += arch/Sound/RageSoundDriver_ALSA9.cpp \
arch/Sound/RageSoundDriver_ALSA9.h
Sound += arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h
endif
if HAVE_OSS
Sound += arch/Sound/RageSoundDriver_OSS.cpp \
arch/Sound/RageSoundDriver_OSS.h
Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
endif
Loading = arch/LoadingWindow/LoadingWindow_Null.h
Loading += arch/LoadingWindow/LoadingWindow_SDL.cpp \
arch/LoadingWindow/LoadingWindow_SDL.h
Loading = arch/LoadingWindow/LoadingWindow_Null.h \
arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
if HAVE_GTK
Loading += arch/LoadingWindow/LoadingWindow_Gtk.cpp \
arch/LoadingWindow/LoadingWindow_Gtk.h
Loading += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h
endif
Input = arch/InputHandler/InputHandler.cpp \
arch/InputHandler/InputHandler.h
Input = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h
Input += arch/InputHandler/InputHandler_SDL.cpp \
arch/InputHandler/InputHandler_SDL.h
Input += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
Movie = arch/MovieTexture/MovieTexture.cpp \
arch/MovieTexture/MovieTexture.h \
arch/MovieTexture/MovieTexture_Null.cpp \
arch/MovieTexture/MovieTexture_Null.h
Movie = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
Window = arch/LowLevelWindow/LowLevelWindow.h
Window += arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
arch/LowLevelWindow/LowLevelWindow_SDL.h
Window = arch/LowLevelWindow/LowLevelWindow.h \
arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
if USE_CRASH_HANDLER
ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandlerChild.cpp \
archutils/Unix/CrashHandler.h archutils/Unix/CrashHandlerInternal.h
ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h
endif
stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
$(PCRE) \
$(Hooks) \
$(Loading) \
$(Input) \
$(Movie) \
$(Sound) \
$(Window) \
arch/arch.cpp arch/arch.h \
$(ArchUtils)
$(PCRE) $(Hooks) $(Loading) $(Input) $(Movie) $(Sound) $(Window) \
arch/arch.cpp arch/arch.h $(ArchUtils)
# Note that we still end up linking dynamically to the shared system library
# for SDL_image. This is annoying, but it's not a major problem. The