Cleanup for the Makefile.
This commit is contained in:
+78
-105
@@ -10,8 +10,7 @@ else
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AM_CXXFLAGS += -DLINUX -DDATADIR=\"$(datadir)\"
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endif
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AM_CXXFLAGS += -O2
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AM_CXXFLAGS += -ISDL-1.2.5/include -ISDL_sound-1.0.0
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AM_CXXFLAGS += -O2 -ISDL-1.2.5/include -ISDL_sound-1.0.0
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AM_CFLAGS += -O2
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# This is a little hacky; we use our own version of SDL and SDL_sound, and I don't
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@@ -25,20 +24,9 @@ SDL-1.2.5/src/.libs/libSDL.a:
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SDL_sound-1.0.0/.libs/libSDL_sound.a:
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cd SDL_sound-1.0.0 && ./configure \
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--enable-wav \
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--enable-madlib \
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--enable-ogg \
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--disable-aiff \
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--disable-au \
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--disable-voc \
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--disable-raw \
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--disable-shn \
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--disable-midi \
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--disable-flac \
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--disable-smpeg \
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--disable-mpglib \
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--disable-mikmod \
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--disable-modplug \
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--enable-wav --enable-madlib --enable-ogg --disable-aiff --disable-au \
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--disable-voc --disable-raw --disable-shn --disable-midi --disable-flac \
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--disable-smpeg --disable-mpglib --disable-mikmod --disable-modplug \
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--enable-static --disable-shared
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make -C SDL_sound-1.0.0
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@@ -47,28 +35,29 @@ SDL_sound-1.0.0/.libs/libSDL_sound.a:
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RageHelpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h
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Rage = $(RageHelpers) \
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h RageDisplayInternal.h \
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RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h RageInputDevice.cpp RageInputDevice.h \
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RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
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RageDisplayInternal.h RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h \
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RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
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RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \
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RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
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RageTimer.cpp RageTimer.h RageTypes.h RageUtil_FileDB.cpp RageUtil_FileDB.h RageUtil.cpp RageUtil.h \
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RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageSoundReader_Preload.cpp RageSoundReader_Preload.h \
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RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h RageSoundReader_FileReader.h \
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RageSounds.cpp RageSounds.h
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RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
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RageSoundReader_FileReader.h RageSounds.cpp RageSounds.h
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DataStructures = \
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CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
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FontCharmaps.cpp FontCharmaps.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \
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GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h NoteDataWithScoring.cpp \
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NoteDataWithScoring.h NoteDataUtil.cpp NoteDataUtil.h Steps.cpp Steps.h NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h \
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NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h \
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NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h \
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PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \
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TitleSubstitution.cpp TitleSubstitution.h Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h \
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LyricsLoader.cpp LyricsLoader.h ModeChoice.cpp ModeChoice.h NoteFieldPositioning.cpp NoteFieldPositioning.h \
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PlayerAI.cpp PlayerAI.h Character.cpp Character.h ArrowBackdrop.cpp ArrowBackdrop.h
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GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h \
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NoteDataWithScoring.cpp NoteDataWithScoring.h NoteDataUtil.cpp NoteDataUtil.h Steps.cpp Steps.h \
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NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h \
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NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h \
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NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h PlayerOptions.cpp PlayerOptions.h \
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RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h \
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StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h TitleSubstitution.cpp TitleSubstitution.h \
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Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h LyricsLoader.cpp LyricsLoader.h ModeChoice.cpp ModeChoice.h \
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NoteFieldPositioning.cpp NoteFieldPositioning.h PlayerAI.cpp PlayerAI.h Character.cpp Character.h \
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ArrowBackdrop.cpp ArrowBackdrop.h
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FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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@@ -78,32 +67,33 @@ Transitions = Transition.cpp Transition.h
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Actors = \
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Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h \
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Sprite.cpp Sprite.h ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h Model.cpp Model.h mathlib.c mathlib.h ModelTypes.cpp ModelTypes.h
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Sprite.cpp Sprite.h ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h Model.cpp Model.h mathlib.c mathlib.h \
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ModelTypes.cpp ModelTypes.h
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ActorsInMenus = \
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Banner.cpp Banner.h BannerCache.cpp BannerCache.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp \
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CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h DifficultyIcon.cpp DifficultyIcon.h \
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DifficultyRating.cpp DifficultyRating.h EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h \
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FadingBanner.cpp FadingBanner.h DifficultyMeter.cpp DifficultyMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp \
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GrooveRadar.h GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h \
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MenuTimer.cpp MenuTimer.h MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp \
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MusicSortDisplay.h MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \
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OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h ScrollingList.cpp \
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ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h DifficultyDisplay.cpp DifficultyDisplay.h\
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HelpDisplay.cpp HelpDisplay.h WheelNotifyIcon.cpp WheelNotifyIcon.h GrooveGraph.cpp GrooveGraph.h \
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MeterDisplay.cpp MeterDisplay.h
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Banner.cpp Banner.h BannerCache.cpp BannerCache.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp CourseContentsList.h \
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CourseEntryDisplay.cpp CourseEntryDisplay.h DifficultyIcon.cpp DifficultyIcon.h DifficultyRating.cpp DifficultyRating.h \
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EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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DifficultyMeter.cpp DifficultyMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp GrooveRadar.h \
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GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h \
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MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \
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MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \
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OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h \
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ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \
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DifficultyDisplay.cpp DifficultyDisplay.h HelpDisplay.cpp HelpDisplay.h WheelNotifyIcon.cpp WheelNotifyIcon.h \
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GrooveGraph.cpp GrooveGraph.h MeterDisplay.cpp MeterDisplay.h
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ActorsInGameplay = \
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ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp \
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BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \
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GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \
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GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
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Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp \
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LifeMeterBattery.h CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp \
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CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp NoteDisplay.cpp NoteDisplay.h NoteField.cpp \
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NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
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ScoreDisplayOni.h ScoreKeeperRave.h ScoreKeeperRave.cpp ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \
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ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
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ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h \
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BGAnimationLayer.cpp BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \
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GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h GrayArrowRow.cpp GrayArrowRow.h \
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HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h Judgment.cpp Judgment.h \
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LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \
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CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp \
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NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h ScoreDisplay.cpp ScoreDisplay.h \
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ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreKeeper.h \
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ScoreKeeper5th.cpp ScoreKeeper5th.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \
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ScoreDisplayBattle.cpp ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
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TimingAssist.cpp TimingAssist.h ScoreDisplayRave.cpp ScoreDisplayRave.h DancingCharacters.cpp DancingCharacters.h \
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ProTimingDisplay.cpp ProTimingDisplay.h
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@@ -112,93 +102,76 @@ Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp
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ScreenAttract.cpp ScreenAttract.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \
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ScreenDemonstration.cpp ScreenDemonstration.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \
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ScreenEditMenu.cpp ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h \
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ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp \
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ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp \
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ScreenGraphicOptions.h ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h ScreenInstructions.cpp \
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ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h ScreenJukeboxMenu.cpp \
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ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h ScreenManager.cpp \
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ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \
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ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h \
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ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp ScreenGraphicOptions.h \
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ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h \
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ScreenInstructions.cpp ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h \
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ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h \
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ScreenManager.cpp ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \
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ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \
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ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp \
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ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \
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ScreenSelect.cpp ScreenSelect.h ScreenSelectCourse.h ScreenSelectDifficulty.cpp \
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ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGame.cpp \
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ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h \
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ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp \
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ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \
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ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
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ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
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ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \
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ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \
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ScreenSelect.cpp ScreenSelect.h ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h \
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ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGame.cpp ScreenSelectGame.h \
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ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h \
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ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp ScreenSelectStyle5th.h \
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ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
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ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestSound.cpp ScreenTestSound.h \
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ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenWarning.h \
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ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
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ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h \
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ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenRaveOptions.cpp ScreenRaveOptions.h \
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ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenUnlock.cpp ScreenUnlock.h ScreenSelectMaster.cpp \
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ScreenSelectMaster.h
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ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenUnlock.cpp ScreenUnlock.h \
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ScreenSelectMaster.cpp ScreenSelectMaster.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
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ModeSwitcher.cpp ModeSwitcher.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h SongManager.cpp SongManager.h \
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ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplates.cpp
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ModeSwitcher.cpp ModeSwitcher.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \
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SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplates.cpp
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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Hooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
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arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
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Sound = arch/Sound/RageSoundDriver_Null.cpp \
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arch/Sound/RageSoundDriver_Null.h
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Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h
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if HAVE_ALSA
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Sound += arch/Sound/RageSoundDriver_ALSA9.cpp \
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arch/Sound/RageSoundDriver_ALSA9.h
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Sound += arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h
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endif
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if HAVE_OSS
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Sound += arch/Sound/RageSoundDriver_OSS.cpp \
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arch/Sound/RageSoundDriver_OSS.h
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Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
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endif
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Loading = arch/LoadingWindow/LoadingWindow_Null.h
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Loading += arch/LoadingWindow/LoadingWindow_SDL.cpp \
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arch/LoadingWindow/LoadingWindow_SDL.h
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Loading = arch/LoadingWindow/LoadingWindow_Null.h \
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arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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if HAVE_GTK
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Loading += arch/LoadingWindow/LoadingWindow_Gtk.cpp \
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arch/LoadingWindow/LoadingWindow_Gtk.h
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Loading += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h
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endif
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Input = arch/InputHandler/InputHandler.cpp \
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arch/InputHandler/InputHandler.h
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Input = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h
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Input += arch/InputHandler/InputHandler_SDL.cpp \
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arch/InputHandler/InputHandler_SDL.h
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Input += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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Movie = arch/MovieTexture/MovieTexture.cpp \
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arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp \
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arch/MovieTexture/MovieTexture_Null.h
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Movie = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
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Window = arch/LowLevelWindow/LowLevelWindow.h
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Window += arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
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arch/LowLevelWindow/LowLevelWindow_SDL.h
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Window = arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
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if USE_CRASH_HANDLER
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ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandlerChild.cpp \
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archutils/Unix/CrashHandler.h archutils/Unix/CrashHandlerInternal.h
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ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
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archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h
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endif
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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$(PCRE) \
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$(Hooks) \
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$(Loading) \
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$(Input) \
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$(Movie) \
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$(Sound) \
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$(Window) \
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arch/arch.cpp arch/arch.h \
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$(ArchUtils)
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$(PCRE) $(Hooks) $(Loading) $(Input) $(Movie) $(Sound) $(Window) \
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arch/arch.cpp arch/arch.h $(ArchUtils)
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# Note that we still end up linking dynamically to the shared system library
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# for SDL_image. This is annoying, but it's not a major problem. The
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Reference in New Issue
Block a user