fix optimization
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@@ -802,7 +802,7 @@ void RageDisplay_D3D::SendCurrentMatrices()
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// If no texture is set for this texture unit, don't bother setting it up.
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// If no texture is set for this texture unit, don't bother setting it up.
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IDirect3DBaseTexture8* pTexture = NULL;
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IDirect3DBaseTexture8* pTexture = NULL;
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g_pd3dDevice->GetTexture( g_currentTextureUnit, &pTexture );
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g_pd3dDevice->GetTexture( tu, &pTexture );
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if( pTexture == NULL )
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if( pTexture == NULL )
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continue;
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continue;
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pTexture->Release();
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pTexture->Release();
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