... whitespace

This commit is contained in:
Glenn Maynard
2002-12-18 07:52:34 +00:00
parent 255ba47447
commit 49dbf37962
2 changed files with 1 additions and 2 deletions
-1
View File
@@ -177,7 +177,6 @@ public:
typedef Rect<int> RectI; typedef Rect<int> RectI;
typedef Rect<float> RectF; typedef Rect<float> RectF;
// A structure for our custom vertex type. Note that these data structes have the same layout that D3D expects. // A structure for our custom vertex type. Note that these data structes have the same layout that D3D expects.
struct RageVertex struct RageVertex
{ {
+1 -1
View File
@@ -79,6 +79,7 @@ ScreenTitleMenu::ScreenTitleMenu()
PREFSMAN->ReadGamePrefsFromDisk(); PREFSMAN->ReadGamePrefsFromDisk();
INPUTMAPPER->ReadMappingsFromDisk(); INPUTMAPPER->ReadMappingsFromDisk();
GAMESTATE->m_bPlayersCanJoin = true; GAMESTATE->m_bPlayersCanJoin = true;
if( !GAMEMAN->DoesNoteSkinExist( GAMEMAN->GetCurNoteSkin() ) ) if( !GAMEMAN->DoesNoteSkinExist( GAMEMAN->GetCurNoteSkin() ) )
{ {
CStringArray asNoteSkinNames; CStringArray asNoteSkinNames;
@@ -119,7 +120,6 @@ ScreenTitleMenu::ScreenTitleMenu()
m_textHelp.SetShadowLength( 2 ); m_textHelp.SetShadowLength( 2 );
this->AddChild( &m_textHelp ); this->AddChild( &m_textHelp );
m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textVersion.SetText( "v3.0 final" ); m_textVersion.SetText( "v3.0 final" );
m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray