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@@ -177,7 +177,6 @@ public:
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typedef Rect<int> RectI;
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typedef Rect<int> RectI;
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typedef Rect<float> RectF;
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typedef Rect<float> RectF;
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// A structure for our custom vertex type. Note that these data structes have the same layout that D3D expects.
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// A structure for our custom vertex type. Note that these data structes have the same layout that D3D expects.
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struct RageVertex
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struct RageVertex
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{
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{
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@@ -79,6 +79,7 @@ ScreenTitleMenu::ScreenTitleMenu()
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PREFSMAN->ReadGamePrefsFromDisk();
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PREFSMAN->ReadGamePrefsFromDisk();
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INPUTMAPPER->ReadMappingsFromDisk();
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INPUTMAPPER->ReadMappingsFromDisk();
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GAMESTATE->m_bPlayersCanJoin = true;
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GAMESTATE->m_bPlayersCanJoin = true;
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if( !GAMEMAN->DoesNoteSkinExist( GAMEMAN->GetCurNoteSkin() ) )
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if( !GAMEMAN->DoesNoteSkinExist( GAMEMAN->GetCurNoteSkin() ) )
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{
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{
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CStringArray asNoteSkinNames;
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CStringArray asNoteSkinNames;
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@@ -119,7 +120,6 @@ ScreenTitleMenu::ScreenTitleMenu()
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m_textHelp.SetShadowLength( 2 );
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m_textHelp.SetShadowLength( 2 );
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this->AddChild( &m_textHelp );
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this->AddChild( &m_textHelp );
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m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textVersion.SetText( "v3.0 final" );
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m_textVersion.SetText( "v3.0 final" );
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m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
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m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray
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