diff --git a/stepmania/src/RageTypes.h b/stepmania/src/RageTypes.h index 08ead4a51c..f2450a8763 100644 --- a/stepmania/src/RageTypes.h +++ b/stepmania/src/RageTypes.h @@ -177,7 +177,6 @@ public: typedef Rect RectI; typedef Rect RectF; - // A structure for our custom vertex type. Note that these data structes have the same layout that D3D expects. struct RageVertex { diff --git a/stepmania/src/ScreenTitleMenu.cpp b/stepmania/src/ScreenTitleMenu.cpp index 78abdf8a14..515e68d0a4 100644 --- a/stepmania/src/ScreenTitleMenu.cpp +++ b/stepmania/src/ScreenTitleMenu.cpp @@ -79,6 +79,7 @@ ScreenTitleMenu::ScreenTitleMenu() PREFSMAN->ReadGamePrefsFromDisk(); INPUTMAPPER->ReadMappingsFromDisk(); GAMESTATE->m_bPlayersCanJoin = true; + if( !GAMEMAN->DoesNoteSkinExist( GAMEMAN->GetCurNoteSkin() ) ) { CStringArray asNoteSkinNames; @@ -119,7 +120,6 @@ ScreenTitleMenu::ScreenTitleMenu() m_textHelp.SetShadowLength( 2 ); this->AddChild( &m_textHelp ); - m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") ); m_textVersion.SetText( "v3.0 final" ); m_textVersion.SetDiffuse( RageColor(0.6f,0.6f,0.6f,1) ); // light gray