broadcast players joined and finalized
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@@ -72,7 +72,8 @@ public:
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int m_iGameSeed, m_iStageSeed;
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bool PlayersCanJoin() const; // true if it's not too late for a player to join
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bool EnoughCreditsToJoin() const; // true if an unjoined player can join by pressint start
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int GetCoinsNeededToJoin() const;
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bool EnoughCreditsToJoin() const { return GetCoinsNeededToJoin() <= 0; }
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int GetNumSidesJoined() const;
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const Game* GetCurrentGame();
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