Remote delta-note-pro
In #441, people seem to be leaning toward removing the extra noteskin. If people complain we can reinstate it.
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Before Width: | Height: | Size: 353 B |
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Before Width: | Height: | Size: 3.0 KiB |
@@ -1,3 +0,0 @@
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return LoadActor("_CenterHit")..{
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InitCommand=cmd(x,2;y,2);
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}
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Before Width: | Height: | Size: 8.5 KiB |
@@ -1,4 +0,0 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_center', 'tap note' );
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Frames = Sprite.LinearFrames( 6, 1 );
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};
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Before Width: | Height: | Size: 4.2 KiB |
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Before Width: | Height: | Size: 279 B |
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Before Width: | Height: | Size: 4.2 KiB |
@@ -1,3 +0,0 @@
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return LoadActor("_DownLeftHit")..{
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InitCommand=cmd(y,5;x,2);
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}
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Before Width: | Height: | Size: 7.2 KiB |
@@ -1,4 +0,0 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_downleft', 'tap note' );
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Frames = Sprite.LinearFrames( 6, 1 );
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};
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Before Width: | Height: | Size: 281 B |
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Before Width: | Height: | Size: 4.2 KiB |
@@ -1,3 +0,0 @@
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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OnCommand=cmd(x,-2;zoomx,-1);
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}
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@@ -1,8 +0,0 @@
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return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
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Frames = {
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{ Frame = 0 };
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{ Frame = 1 };
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{ Frame = 2 };
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};
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--InitCommand=cmd(rotationy,180);
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};
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@@ -1,3 +0,0 @@
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
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--InitCommand=cmd(rotationy,180);
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};
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@@ -1 +0,0 @@
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DownLeft border
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Before Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 6.2 KiB |
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Before Width: | Height: | Size: 4.3 KiB |
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Before Width: | Height: | Size: 4.5 KiB |
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Before Width: | Height: | Size: 4.7 KiB |
@@ -1,40 +0,0 @@
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return Def.ActorFrame {
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
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InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
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NoneCommand=cmd(playcommand,"Glow");
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PressCommand=cmd(playcommand,"Glow");
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W1Command=cmd(setstate,0;playcommand,"W2");
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W2Command=cmd(setstate,0;playcommand,"Glow");
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W3Command=cmd(setstate,1;playcommand,"Glow");
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W4Command=cmd(setstate,2;playcommand,"Glow");
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W5Command=cmd();
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HitMineCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(setstate,0;playcommand,"Glow");
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GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
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};
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
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InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
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NoneCommand=cmd(playcommand,"Glow");
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PressCommand=cmd(playcommand,"Glow");
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W1Command=cmd(setstate,0;playcommand,"W2");
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W2Command=cmd(setstate,0;playcommand,"Glow");
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W3Command=cmd(setstate,1;playcommand,"Glow");
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W4Command=cmd(setstate,2;playcommand,"Glow");
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W5Command=cmd();
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HitMineCommand=cmd(playcommand,"Glow");
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HeldCommand=cmd(setstate,0;playcommand,"Glow");
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GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
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};
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
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InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
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HoldingOnCommand=cmd(visible,true);
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HoldingOffCommand=cmd(visible,false);
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};
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}
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Before Width: | Height: | Size: 275 B |
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Before Width: | Height: | Size: 4.5 KiB |
@@ -1,3 +0,0 @@
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
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}
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Before Width: | Height: | Size: 7.3 KiB |
@@ -1,22 +0,0 @@
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return Def.ActorFrame {
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Base";
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InitCommand=cmd(animate,0;setstate,0);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Glow";
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InitCommand=cmd(animate,0;setstate,1);
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OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
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};
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NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
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Name="Tap";
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InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
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PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
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LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
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};
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}
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--Vin.il was here... =)
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@@ -1,26 +0,0 @@
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("Mine_Base");
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Border")..{
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InitCommand=cmd(spin;effectmagnitude,0,0,36);
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}
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t[#t+1] = LoadActor("Mine_Overlay");
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t[#t+1] = LoadActor("Mine_Light")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
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}
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return t
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@@ -1,4 +0,0 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_upleft', 'tap note' );
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Frames = Sprite.LinearFrames( 6, 1 );
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};
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Before Width: | Height: | Size: 276 B |
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Before Width: | Height: | Size: 4.4 KiB |
@@ -1,3 +0,0 @@
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
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}
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@@ -1,8 +0,0 @@
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return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
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Frames = {
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{ Frame = 0 };
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{ Frame = 1 };
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{ Frame = 2 };
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};
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--InitCommand=cmd(rotationy,180);
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};
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@@ -1,4 +0,0 @@
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return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
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--InitCommand=cmd(rotationy,180);
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--BaseRotationY=180;
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};
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@@ -1 +0,0 @@
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UpLeft border
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Before Width: | Height: | Size: 136 KiB |
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Before Width: | Height: | Size: 113 KiB |
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Before Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 107 KiB |
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Before Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 2.7 KiB |
@@ -1,38 +0,0 @@
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[NoteDisplay]
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AnimationIsBeatBased=0
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TapNoteAnimationLength=0.25
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TapMineAnimationLength=0.25
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TapLiftAnimationLength=0.25
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TapFakeAnimationLength=0.25
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HoldHeadAnimationLength=0.25
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HoldTopCapAnimationLength=0.25
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HoldBottomCapAnimationLength=0.25
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HoldBodyAnimationLength=0.25
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HoldTailAnimationLength=0.25
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HoldLetGoGrayPercent=1
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FlipHeadAndTailWhenReverse=1
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FlipHoldBodyWhenReverse=1
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TopHoldAnchorWhenReverse=0
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HoldActiveIsAddLayer=0
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TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingY=0.125
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=0.125
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[Center]
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[DownLeft]
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[DownRight]
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[UpLeft]
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[UpRight]
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@@ -1,2 +0,0 @@
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base color: border darkest
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fill: border darkest 40% op
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