Remote delta-note-pro

In #441, people seem to be leaning toward removing the extra noteskin.

If people complain we can reinstate it.
This commit is contained in:
Arthur Eubanks
2024-08-26 17:10:22 -07:00
committed by teejusb
parent 705cd55a04
commit 49393443da
44 changed files with 0 additions and 180 deletions
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@@ -1,3 +0,0 @@
return LoadActor("_CenterHit")..{
InitCommand=cmd(x,2;y,2);
}
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@@ -1,4 +0,0 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_center', 'tap note' );
Frames = Sprite.LinearFrames( 6, 1 );
};
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@@ -1,3 +0,0 @@
return LoadActor("_DownLeftHit")..{
InitCommand=cmd(y,5;x,2);
}
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@@ -1,4 +0,0 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_downleft', 'tap note' );
Frames = Sprite.LinearFrames( 6, 1 );
};
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
OnCommand=cmd(x,-2;zoomx,-1);
}
@@ -1,8 +0,0 @@
return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
Frames = {
{ Frame = 0 };
{ Frame = 1 };
{ Frame = 2 };
};
--InitCommand=cmd(rotationy,180);
};
@@ -1,3 +0,0 @@
return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
--InitCommand=cmd(rotationy,180);
};
@@ -1 +0,0 @@
DownLeft border
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@@ -1,40 +0,0 @@
return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
NoneCommand=cmd(playcommand,"Glow");
PressCommand=cmd(playcommand,"Glow");
W1Command=cmd(setstate,0;playcommand,"W2");
W2Command=cmd(setstate,0;playcommand,"Glow");
W3Command=cmd(setstate,1;playcommand,"Glow");
W4Command=cmd(setstate,2;playcommand,"Glow");
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(setstate,0;playcommand,"Glow");
GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
NoneCommand=cmd(playcommand,"Glow");
PressCommand=cmd(playcommand,"Glow");
W1Command=cmd(setstate,0;playcommand,"W2");
W2Command=cmd(setstate,0;playcommand,"Glow");
W3Command=cmd(setstate,1;playcommand,"Glow");
W4Command=cmd(setstate,2;playcommand,"Glow");
W5Command=cmd();
HitMineCommand=cmd(playcommand,"Glow");
HeldCommand=cmd(setstate,0;playcommand,"Glow");
GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
};
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
HoldingOnCommand=cmd(visible,true);
HoldingOffCommand=cmd(visible,false);
};
}
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@@ -1,3 +0,0 @@
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
}
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@@ -1,22 +0,0 @@
return Def.ActorFrame {
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Base";
InitCommand=cmd(animate,0;setstate,0);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Glow";
InitCommand=cmd(animate,0;setstate,1);
OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
};
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
Name="Tap";
InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
};
}
--Vin.il was here... =)
@@ -1,26 +0,0 @@
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("Mine_Base");
t[#t+1] = LoadActor("Mine_Fill")..{
InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
}
t[#t+1] = LoadActor("Mine_Fill")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
}
t[#t+1] = LoadActor("Mine_Border")..{
InitCommand=cmd(spin;effectmagnitude,0,0,36);
}
t[#t+1] = LoadActor("Mine_Overlay");
t[#t+1] = LoadActor("Mine_Light")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
}
return t
@@ -1,4 +0,0 @@
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_upleft', 'tap note' );
Frames = Sprite.LinearFrames( 6, 1 );
};
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
}
@@ -1,8 +0,0 @@
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
Frames = {
{ Frame = 0 };
{ Frame = 1 };
{ Frame = 2 };
};
--InitCommand=cmd(rotationy,180);
};
@@ -1,4 +0,0 @@
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
--InitCommand=cmd(rotationy,180);
--BaseRotationY=180;
};
@@ -1 +0,0 @@
UpLeft border
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-38
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@@ -1,38 +0,0 @@
[NoteDisplay]
AnimationIsBeatBased=0
TapNoteAnimationLength=0.25
TapMineAnimationLength=0.25
TapLiftAnimationLength=0.25
TapFakeAnimationLength=0.25
HoldHeadAnimationLength=0.25
HoldTopCapAnimationLength=0.25
HoldBottomCapAnimationLength=0.25
HoldBodyAnimationLength=0.25
HoldTailAnimationLength=0.25
HoldLetGoGrayPercent=1
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=0
HoldActiveIsAddLayer=0
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0.125
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0.125
[Center]
[DownLeft]
[DownRight]
[UpLeft]
[UpRight]
@@ -1,2 +0,0 @@
base color: border darkest
fill: border darkest 40% op