StyleType enum name cleanup

This commit is contained in:
Chris Danford
2007-02-22 06:56:17 +00:00
parent 93e93a0fa6
commit 491ab6eaf5
9 changed files with 71 additions and 71 deletions
+10 -10
View File
@@ -411,12 +411,12 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
switch( style->m_StyleType )
{
case ONE_PLAYER_ONE_SIDE:
case StyleType_OnePlayerOneSide:
return 1;
case TWO_PLAYERS_SHARED_SIDES:
case TWO_PLAYERS_TWO_SIDES:
case StyleType_TwoPlayersSharedSides:
case StyleType_TwoPlayersTwoSides:
return 2;
case ONE_PLAYER_TWO_SIDES:
case StyleType_OnePlayerTwoSides:
return (GAMESTATE->GetPremium() == PREMIUM_DOUBLE) ? 1 : 2;
DEFAULT_FAIL( style->m_StyleType );
}
@@ -439,7 +439,7 @@ static bool AreStyleAndPlayModeCompatible( const Style *style, PlayMode pm )
return false;
/* Don't allow battle modes if the style takes both sides. */
if( style->m_StyleType==ONE_PLAYER_TWO_SIDES )
if( style->m_StyleType==StyleType_OnePlayerTwoSides )
return false;
}
@@ -500,7 +500,7 @@ bool GameCommand::IsPlayable( RString *why ) const
/* If both sides are joined, disallow singles modes, since easy to select them
* accidentally, instead of versus mode. */
if( m_pStyle->m_StyleType == ONE_PLAYER_ONE_SIDE &&
if( m_pStyle->m_StyleType == StyleType_OnePlayerOneSide &&
GAMESTATE->GetNumSidesJoined() > 1 )
{
if( why )
@@ -642,11 +642,11 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
// that requires both sides, join the other side.
switch( m_pStyle->m_StyleType )
{
case ONE_PLAYER_ONE_SIDE:
case StyleType_OnePlayerOneSide:
break;
case TWO_PLAYERS_TWO_SIDES:
case ONE_PLAYER_TWO_SIDES:
case TWO_PLAYERS_SHARED_SIDES:
case StyleType_TwoPlayersTwoSides:
case StyleType_OnePlayerTwoSides:
case StyleType_TwoPlayersSharedSides:
{
FOREACH_PlayerNumber( p )
GAMESTATE->JoinPlayer( p );