make model obey Actor diffuse color, not just diffuse alpha

This commit is contained in:
Chris Danford
2004-01-12 02:57:26 +00:00
parent cf3a001d6b
commit 48f89592f9
+3 -3
View File
@@ -654,9 +654,9 @@ void Model::DrawPrimitives()
RageColor Ambient = mat.Ambient;
RageColor Diffuse = mat.Diffuse;
Emissive.a = m_pTempState->diffuse[0].a;
Ambient.a = m_pTempState->diffuse[0].a;
Diffuse.a = m_pTempState->diffuse[0].a;
Emissive *= m_pTempState->diffuse[0];
Ambient *= m_pTempState->diffuse[0];
Diffuse *= m_pTempState->diffuse[0];
DISPLAY->SetMaterial(
Emissive,