make model obey Actor diffuse color, not just diffuse alpha
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@@ -654,9 +654,9 @@ void Model::DrawPrimitives()
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RageColor Ambient = mat.Ambient;
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RageColor Diffuse = mat.Diffuse;
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Emissive.a = m_pTempState->diffuse[0].a;
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Ambient.a = m_pTempState->diffuse[0].a;
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Diffuse.a = m_pTempState->diffuse[0].a;
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Emissive *= m_pTempState->diffuse[0];
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Ambient *= m_pTempState->diffuse[0];
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Diffuse *= m_pTempState->diffuse[0];
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DISPLAY->SetMaterial(
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Emissive,
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