From 48f89592f9506385cf281158f35176dbb72fe211 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 12 Jan 2004 02:57:26 +0000 Subject: [PATCH] make model obey Actor diffuse color, not just diffuse alpha --- stepmania/src/Model.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/Model.cpp b/stepmania/src/Model.cpp index f5d051659f..cd6a758130 100644 --- a/stepmania/src/Model.cpp +++ b/stepmania/src/Model.cpp @@ -654,9 +654,9 @@ void Model::DrawPrimitives() RageColor Ambient = mat.Ambient; RageColor Diffuse = mat.Diffuse; - Emissive.a = m_pTempState->diffuse[0].a; - Ambient.a = m_pTempState->diffuse[0].a; - Diffuse.a = m_pTempState->diffuse[0].a; + Emissive *= m_pTempState->diffuse[0]; + Ambient *= m_pTempState->diffuse[0]; + Diffuse *= m_pTempState->diffuse[0]; DISPLAY->SetMaterial( Emissive,