GameState::Reset() calls NOTESKIN->RefreshNoteSkinData; reset after
changing the game, so we don't have to do it twice
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@@ -185,11 +185,10 @@ void ExitGame()
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void ResetGame( bool ReturnToFirstScreen )
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void ResetGame( bool ReturnToFirstScreen )
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{
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{
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GAMESTATE->Reset();
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ReadGamePrefsFromDisk();
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ReadGamePrefsFromDisk();
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INPUTMAPPER->ReadMappingsFromDisk();
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INPUTMAPPER->ReadMappingsFromDisk();
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NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_pCurGame );
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GAMESTATE->Reset();
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if( !THEME->DoesThemeExist( THEME->GetCurThemeName() ) )
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if( !THEME->DoesThemeExist( THEME->GetCurThemeName() ) )
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{
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{
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