GameState::Reset() calls NOTESKIN->RefreshNoteSkinData; reset after

changing the game, so we don't have to do it twice
This commit is contained in:
Glenn Maynard
2004-09-06 01:30:10 +00:00
parent 1c45f2471f
commit 48b1d8c9b5
+1 -2
View File
@@ -185,11 +185,10 @@ void ExitGame()
void ResetGame( bool ReturnToFirstScreen )
{
GAMESTATE->Reset();
ReadGamePrefsFromDisk();
INPUTMAPPER->ReadMappingsFromDisk();
NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_pCurGame );
GAMESTATE->Reset();
if( !THEME->DoesThemeExist( THEME->GetCurThemeName() ) )
{