Call a struct a struct (Game)
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@@ -26,9 +26,8 @@ class Style;
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// MenuRight as long as "MenuLeft (optional)" and "MenuRight (optional)" are not mapped.
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/** @brief Holds information about a particular style of a game (e.g. "single", "double"). */
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class Game
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struct Game
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{
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public:
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const char * m_szName;
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const Style * const* m_apStyles;
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