fix hiding balloons when switching to a section header

This commit is contained in:
Glenn Maynard
2003-03-04 06:36:13 +00:00
parent 7c04cde567
commit 47e1271f2f
+7 -7
View File
@@ -842,6 +842,13 @@ void ScreenSelectMusic::AfterMusicChange()
no_banner_change = true;
}
m_sprMarathonBalloon.StopTweening();
m_sprMarathonBalloon.BeginTweening( 0.2f );
m_sprMarathonBalloon.SetTweenZoomY( 0 );
m_sprLongBalloon.StopTweening();
m_sprLongBalloon.BeginTweening( 0.2f );
m_sprLongBalloon.SetTweenZoomY( 0 );
switch( m_MusicWheel.GetSelectedType() )
{
case TYPE_SECTION:
@@ -898,13 +905,6 @@ void ScreenSelectMusic::AfterMusicChange()
m_iSelection[p] = clamp( m_iSelection[p], 0, int(m_arrayNotes[p].size()) ) ;
}
m_sprMarathonBalloon.StopTweening();
m_sprMarathonBalloon.BeginTweening( 0.2f );
m_sprMarathonBalloon.SetTweenZoomY( 0 );
m_sprLongBalloon.StopTweening();
m_sprLongBalloon.BeginTweening( 0.2f );
m_sprLongBalloon.SetTweenZoomY( 0 );
/* Short delay before actually showing these, so they don't show
* up when scrolling fast. It'll still show up in "slow" scrolling,
* but it doesn't look at weird as it does in "fast", and I don't