fix disk prefs clobbering user's changes made in-game. Oops.
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@@ -574,12 +574,8 @@ void PrefsManager::ReadGlobalPrefsFromIni( const IniFile &ini )
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(*p)->ReadFrom( ini );
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(*p)->ReadFrom( ini );
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}
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}
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void PrefsManager::SaveGlobalPrefsToDisk()
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void PrefsManager::SaveGlobalPrefsToDisk() const
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{
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{
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// Re-read before writing so we don't clobber any changes the use made while
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// the program was running.
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ReadGlobalPrefsFromDisk();
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IniFile ini;
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IniFile ini;
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SaveGlobalPrefsToIni( ini );
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SaveGlobalPrefsToIni( ini );
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ini.WriteFile( STEPMANIA_INI_PATH );
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ini.WriteFile( STEPMANIA_INI_PATH );
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@@ -306,7 +306,7 @@ public:
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void SaveGlobalPrefsToIni( IniFile &ini ) const;
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void SaveGlobalPrefsToIni( IniFile &ini ) const;
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void ReadGlobalPrefsFromDisk();
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void ReadGlobalPrefsFromDisk();
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void SaveGlobalPrefsToDisk();
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void SaveGlobalPrefsToDisk() const;
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void ResetToFactoryDefaults();
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void ResetToFactoryDefaults();
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