fix disk prefs clobbering user's changes made in-game. Oops.

This commit is contained in:
Chris Danford
2005-04-23 22:03:23 +00:00
parent 7d05421da3
commit 474b621531
2 changed files with 2 additions and 6 deletions
+1 -5
View File
@@ -574,12 +574,8 @@ void PrefsManager::ReadGlobalPrefsFromIni( const IniFile &ini )
(*p)->ReadFrom( ini ); (*p)->ReadFrom( ini );
} }
void PrefsManager::SaveGlobalPrefsToDisk() void PrefsManager::SaveGlobalPrefsToDisk() const
{ {
// Re-read before writing so we don't clobber any changes the use made while
// the program was running.
ReadGlobalPrefsFromDisk();
IniFile ini; IniFile ini;
SaveGlobalPrefsToIni( ini ); SaveGlobalPrefsToIni( ini );
ini.WriteFile( STEPMANIA_INI_PATH ); ini.WriteFile( STEPMANIA_INI_PATH );
+1 -1
View File
@@ -306,7 +306,7 @@ public:
void SaveGlobalPrefsToIni( IniFile &ini ) const; void SaveGlobalPrefsToIni( IniFile &ini ) const;
void ReadGlobalPrefsFromDisk(); void ReadGlobalPrefsFromDisk();
void SaveGlobalPrefsToDisk(); void SaveGlobalPrefsToDisk() const;
void ResetToFactoryDefaults(); void ResetToFactoryDefaults();