Checkpoints lumped with judgments on eval.
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@@ -105,6 +105,10 @@ function ComboPerRow()
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end
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end
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function EvalUsesCheckpointsWithJudgments()
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return (GAMESTATE:GetCurrentGame():GetName() == "pump") and true or false
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end
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-- these need cleanup really.
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function HitCombo()
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sGame = GAMESTATE:GetCurrentGame():GetName()
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@@ -3226,7 +3226,7 @@ PrevScreen=Branch.AfterEvaluation()
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LightsMode="LightsMode_MenuStartOnly"
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#
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Summary=false
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CheckpointsWithJudgments=false
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CheckpointsWithJudgments=EvalUsesCheckpointsWithJudgments()
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#
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TimerSeconds=20
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#
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