disable hack
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+3
-1
@@ -1432,7 +1432,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
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void HandleInputEvents(float fDeltaTime)
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{
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INPUTFILTER->Update( fDeltaTime );
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/* Hack: If the topmost screen hasn't been updated yet, don't process input, since
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* we must not send inputs to a screen that hasn't at least had one update yet. (The
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* first Update should be the very first thing a screen gets.) We'll process it next
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@@ -1455,6 +1455,7 @@ void HandleInputEvents(float fDeltaTime)
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swap( input.InputList, ieArray[i].m_ButtonState );
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// hack for testing (MultiPlayer) with only one joystick
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/*
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if( input.DeviceI.IsJoystick() )
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{
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,KEY_LSHIFT) ) )
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@@ -1468,6 +1469,7 @@ void HandleInputEvents(float fDeltaTime)
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,KEY_RCTRL) ) )
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input.DeviceI.device = (InputDevice)(input.DeviceI.device + 16);
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}
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*/
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INPUTMAPPER->DeviceToGame( input.DeviceI, input.GameI );
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