From 470c00cc3199e31c07a2a39c555e9b7e4dbff5a7 Mon Sep 17 00:00:00 2001 From: Colby Klein Date: Wed, 8 Jul 2009 21:51:33 +0000 Subject: [PATCH] Overlooked some issues with this, reverting until they are taken care of. --- stepmania/src/ScreenGameplay.cpp | 22 +--------------------- 1 file changed, 1 insertion(+), 21 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index e37b73abff..de5a2266e9 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1315,27 +1315,7 @@ void ScreenGameplay::LoadLights() Difficulty d1 = Difficulty_Invalid; if( asDifficulties.size() > 0 ) - { - // Make lights follow steps used by Human Player 1's selected difficulty - if (asDifficulties[0].CompareNoCase("selected") == 0) - { - PlayerInfo pi; - - FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi ) - { - PlayerNumber pn = pi->GetStepsAndTrailIndex(); - - if(GAMESTATE->IsHumanPlayer(pn)) { - d1 = GAMESTATE->m_pCurSteps[pn]->GetDifficulty(); - break; - } - } - } - else - { - d1 = StringToDifficulty( asDifficulties[0] ); - } - } + d1 = StringToDifficulty( asDifficulties[0] ); pSteps = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, st, d1 ); // If we can't find anything at all, stop.