Always compile before commit... always compile before commit...
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@@ -115,7 +115,7 @@ void BeginnerHelper::Initialize( int iDancePadType )
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GAMESTATE->m_pCurCharacters[pl] = GAMESTATE->GetRandomCharacter();
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GAMESTATE->m_pCurCharacters[pl] = GAMESTATE->GetRandomCharacter();
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}
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}
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if( GAMESTATE->m_pCurNotes[player_no]->GetDifficulty() == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[pl] != NULL )
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if( GAMESTATE->m_pCurNotes[pl]->GetDifficulty() == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[pl] != NULL )
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{
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{
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// Load textures
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// Load textures
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m_mDancer[pl].SetHorizAlign( align_left );
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m_mDancer[pl].SetHorizAlign( align_left );
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