Update ScreenHowToPlay elements to use localized strings

This commit is contained in:
freem
2014-09-01 14:33:04 -05:00
parent 8b93cae13d
commit 46fac1fe8b
5 changed files with 15 additions and 8 deletions
@@ -1,5 +1,5 @@
return LoadFont("Common Normal") .. { return LoadFont("Common Normal") .. {
Text="Your feet will be used to play!"; Text=ScreenString("Feet");
BeginCommand=function(self) BeginCommand=function(self)
self:AddAttribute(5, {Length= 4, Diffuse=Color.Red}) self:AddAttribute(5, {Length= 4, Diffuse=Color.Red})
end; end;
@@ -6,12 +6,12 @@ return Def.ActorFrame {
OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25); OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
}; };
LoadFont("Common Bold") .. { LoadFont("Common Bold") .. {
Text="Information"; Text=ScreenString("Information");
InitCommand=cmd(y,-26); InitCommand=cmd(y,-26);
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25)) OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
}; };
LoadFont("Common Normal") .. { LoadFont("Common Normal") .. {
Text="Step on both panels if two different\narrows appear at the same time!."; Text=ScreenString("Jump");
InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1); InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1);
OnCommand=cmd(zoom,0.875); OnCommand=cmd(zoom,0.875);
}; };
@@ -6,12 +6,12 @@ return Def.ActorFrame {
OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25); OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
}; };
LoadFont("Common Bold") .. { LoadFont("Common Bold") .. {
Text="Information"; Text=ScreenString("Information");
InitCommand=cmd(y,-26); InitCommand=cmd(y,-26);
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25)) OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
}; };
LoadFont("Common Normal") .. { LoadFont("Common Normal") .. {
Text="If you misstep repeatedly, your dance\nguage will decrease until the game is\nis over!"; Text=ScreenString("Miss");
InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1); InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1);
OnCommand=cmd(zoom,0.75); OnCommand=cmd(zoom,0.75);
}; };
@@ -6,12 +6,12 @@ return Def.ActorFrame {
OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25); OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;zoomtowidth,192;fadeleft,0.25;faderight,0.25);
}; };
LoadFont("Common Bold") .. { LoadFont("Common Bold") .. {
Text="Information"; Text=ScreenString("Information");
InitCommand=cmd(y,-26); InitCommand=cmd(y,-26);
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25)) OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25))
}; };
LoadFont("Common Normal") .. { LoadFont("Common Normal") .. {
Text="When the arrows rise to this point,\nstep on the matching panels."; Text=ScreenString("Tap");
InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1); InitCommand=cmd(y,18;wrapwidthpixels,480;vertspacing,-12;shadowlength,1);
OnCommand=cmd(zoom,0.875); OnCommand=cmd(zoom,0.875);
}; };
+8 -1
View File
@@ -1,4 +1,4 @@
`[Screen] [Screen]
HelpText=&BACK; Exit &START; Select &SELECT; Options &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move HelpText=&BACK; Exit &START; Select &SELECT; Options &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Move
[ScreenWithMenuElements] [ScreenWithMenuElements]
@@ -236,6 +236,13 @@ Play again soon!=Play again soon!
[ScreenHowToPlay] [ScreenHowToPlay]
How To Play StepMania=How To Play StepMania How To Play StepMania=How To Play StepMania
Information=Information
Feet=Your feet will be used to play!
Tap=When the arrows rise to this point,\nstep on the matching panels.
Jump=Step on both panels if two different\narrows appear at the same time!
Miss=If you misstep repeatedly, your dance\nguage will decrease until the game is\nis over!
[Protiming] [Protiming]
MS=MS MS=MS