fix compile on windows

This commit is contained in:
AJ Kelly
2011-02-23 20:44:40 -06:00
parent 9d13a13912
commit 46a39029d1
@@ -412,12 +412,14 @@ void InputHandler_DInput::UpdatePolled( DIDevice &device, const RageTimer &tm )
val = state.lY;
break;
case DIMOFS_Z:
neg = MOUSE_WHEELUP; pos = MOUSE_WHEELDOWN;
val = state.lZ;
{
neg = MOUSE_WHEELUP; pos = MOUSE_WHEELDOWN;
val = state.lZ;
float l = SCALE( int(val), -120.0f, 120.0f, 0.0f, 1.0f );
ButtonPressed( DeviceInput(dev, neg, max(-l,0), tm) );
ButtonPressed( DeviceInput(dev, pos, max(+l,0), tm) );
float l = SCALE( int(val), -120.0f, 120.0f, 0.0f, 1.0f );
ButtonPressed( DeviceInput(dev, neg, max(-l,0), tm) );
ButtonPressed( DeviceInput(dev, pos, max(+l,0), tm) );
}
break;
default: LOG->MapLog( "unknown input",
"Mouse '%s' is returning an unknown mouse offset, %i",