this is a per-texture setting; don't set it here (confusing)
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@@ -131,8 +131,6 @@ void RageDisplay::SetupOpenGL()
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/* Use <= for depth testing. This lets us set all components of an actor to the
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* same depth. */
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