this is a per-texture setting; don't set it here (confusing)

This commit is contained in:
Glenn Maynard
2002-12-28 21:39:14 +00:00
parent 9aa85c2293
commit 4658ebff6b
-2
View File
@@ -131,8 +131,6 @@ void RageDisplay::SetupOpenGL()
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/* Use <= for depth testing. This lets us set all components of an actor to the
* same depth. */