cleanup
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@@ -168,13 +168,13 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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return;
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}
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Song* pSong = m_Selector.GetSelectedSong();
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StepsType st = m_Selector.GetSelectedStepsType();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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Steps* pSteps = m_Selector.GetSelectedSteps();
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// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
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Song* pSong = m_Selector.GetSelectedSong();
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StepsType st = m_Selector.GetSelectedStepsType();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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Steps* pSteps = m_Selector.GetSelectedSteps();
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// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
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// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
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Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
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Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
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EditMenuAction action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong.Set( pSong );
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