support multiplayer
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@@ -626,7 +626,7 @@ void Player::Update( float fDeltaTime )
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else
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else
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{
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{
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const StyleInput StyleI( pn, iTrack );
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const StyleInput StyleI( pn, iTrack );
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bIsHoldingButton = INPUTMAPPER->IsButtonDown( StyleI );
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bIsHoldingButton = INPUTMAPPER->IsButtonDown( StyleI, m_pPlayerState->m_mp );
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}
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}
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int iEndRow = iRow + tn.iDuration;
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int iEndRow = iRow + tn.iDuration;
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@@ -1523,13 +1523,13 @@ void Player::CrossedMineRow( int iNoteRow )
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const StyleInput StyleI( pn, t );
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const StyleInput StyleI( pn, t );
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if( PREFSMAN->m_fPadStickSeconds > 0 )
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if( PREFSMAN->m_fPadStickSeconds > 0 )
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{
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{
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float fSecsHeld = INPUTMAPPER->GetSecsHeld( StyleI );
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float fSecsHeld = INPUTMAPPER->GetSecsHeld( StyleI, m_pPlayerState->m_mp );
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if( fSecsHeld >= PREFSMAN->m_fPadStickSeconds )
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if( fSecsHeld >= PREFSMAN->m_fPadStickSeconds )
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Step( t, now+(-PREFSMAN->m_fPadStickSeconds), true );
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Step( t, now+(-PREFSMAN->m_fPadStickSeconds), true );
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}
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}
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else
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else
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{
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{
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bool bIsDown = INPUTMAPPER->IsButtonDown( StyleI );
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bool bIsDown = INPUTMAPPER->IsButtonDown( StyleI, m_pPlayerState->m_mp );
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if( bIsDown )
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if( bIsDown )
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Step( t, now, true );
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Step( t, now, true );
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}
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}
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