never set GAMESTATE->m_pCurCharacters to NULL
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@@ -424,7 +424,7 @@ int ScreenOptionsMaster::ExportOption( const OptionRow &row, const OptionRowHand
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case ROW_CHARACTER:
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case ROW_CHARACTER:
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if( sel == 0 )
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if( sel == 0 )
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GAMESTATE->m_pCurCharacters[pn] = NULL;
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GAMESTATE->m_pCurCharacters[pn] = GAMESTATE->GetDefaultCharacter();
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else
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else
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{
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{
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vector<Character*> apCharacters;
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vector<Character*> apCharacters;
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