never set GAMESTATE->m_pCurCharacters to NULL

This commit is contained in:
Glenn Maynard
2003-10-29 00:34:34 +00:00
parent 688b342c57
commit 44685b2833
+1 -1
View File
@@ -424,7 +424,7 @@ int ScreenOptionsMaster::ExportOption( const OptionRow &row, const OptionRowHand
case ROW_CHARACTER:
if( sel == 0 )
GAMESTATE->m_pCurCharacters[pn] = NULL;
GAMESTATE->m_pCurCharacters[pn] = GAMESTATE->GetDefaultCharacter();
else
{
vector<Character*> apCharacters;